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        <title>Cghub blog</title>
        <description>Cghub.com blog</description>
        <link>http://cghub.com/</link>
        <lastBuildDate>Thu, 09 Feb 2012 14:26:36 -0600</lastBuildDate>
        <generator>FeedCreator 1.7.2-ppt DokuWiki</generator>
        <item>
            <title>Avengers - Super Bowl Trailer</title>
            <link>http://cghub.com/blog/view/avengers-super-bowl-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Wed, 08 Feb 2012 13:04:05 -0600</pubDate>
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            <title>Amazing Spider Man - Trailer 2</title>
            <link>http://cghub.com/blog/view/amazing-spider-man-trailer-2/</link>
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            <author>Rawls</author>
            <pubDate>Wed, 08 Feb 2012 12:54:35 -0600</pubDate>
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        <item>
            <title>Adam and Dog</title>
            <link>http://cghub.com/blog/view/adam-and-dog/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/436/547_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;890&quot; height=&quot;501&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=34849443&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;890&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;501&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://vimeo.com/moogaloop.swf?clip_id=34849443&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; width=&quot;890&quot; height=&quot;501&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;This fantastic trailer is a little taste of a new personal short by Disney visual developement  artist Minkyu Lee.&amp;nbsp; The full film isn't available online as of yet, but it was just nominated for an Annie Award.&amp;nbsp; Minkyu sent &lt;a href=&quot;http://www.cartoonbrew.com/shorts/adam-and-dog-trailer.html&quot; target=&quot;_blank&quot;&gt;Cartoonbrew&lt;/a&gt; the trailer with this note: &lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;&lt;em&gt;This is a short film that me and a group of my close  friends made. It was put together by artists who work at various  studios, including Disney Feature, Dreamworks and Pixar; The animation  is done by myself, Jennifer Hager, James Baxter, Mario Furmanczyk,  Austin Madison, and Matt Williames. Glen Keane also helped by being a  consultant on the film, and also doing some visual development. It is a  completely independent film without any major studio involvement. We are  really excited for people to see it, and wanted to share.&lt;/em&gt;&lt;/p&gt;&lt;/blockquote&gt;</description>
            <author>Rawls</author>
            <pubDate>Mon, 16 Jan 2012 21:04:05 -0600</pubDate>
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            <title>The Dark Knight Rises - Trailer</title>
            <link>http://cghub.com/blog/view/the-dark-knight-rises-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 23 Dec 2011 00:33:04 -0600</pubDate>
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            <title>Wrath of the Titans - Trailer</title>
            <link>http://cghub.com/blog/view/wrath-of-the-titans-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 23 Dec 2011 00:23:39 -0600</pubDate>
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            <title>Prometheus - Trailer</title>
            <link>http://cghub.com/blog/view/prometheus-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 23 Dec 2011 00:15:29 -0600</pubDate>
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            <title>The Hobbit - Trailer</title>
            <link>http://cghub.com/blog/view/the-hobbit-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Wed, 21 Dec 2011 13:45:45 -0600</pubDate>
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            <title>Men in Black 3 - Trailer</title>
            <link>http://cghub.com/blog/view/men-in-black-3-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Thu, 15 Dec 2011 20:10:52 -0600</pubDate>
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            <title>G.I. Joe: Retaliation - Trailer</title>
            <link>http://cghub.com/blog/view/g-i-joe-retaliation-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Wed, 14 Dec 2011 19:28:02 -0600</pubDate>
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            <title>John Carter - Trailer</title>
            <link>http://cghub.com/blog/view/john-carter-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Thu, 01 Dec 2011 22:56:24 -0600</pubDate>
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            <title>Brave - Trailer 2</title>
            <link>http://cghub.com/blog/view/brave-trailer-2/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/428/810_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;890&quot; height=&quot;733&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/TEHWDA_6e3M&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;890&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;733&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/TEHWDA_6e3M&quot; width=&quot;890&quot; height=&quot;733&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
            <author>Rawls</author>
            <pubDate>Wed, 16 Nov 2011 22:11:06 -0600</pubDate>
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            <title>Pixar's Brave  (new images)</title>
            <link>http://cghub.com/blog/view/pixar-s-brave-new-images/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/427/132_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://www.itsartmag.com/features/brave-hd-pictures/0.jpg&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;371&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.itsartmag.com/features/brave-hd-pictures/1.jpg&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;371&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://medias.3dvf.com/news/films/_disney_pixar/brave/brave1.jpg&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;396&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;...and a couple older ones from the teaser trailer, just because they looks so good!&lt;/p&gt;&lt;p&gt;I for one am excited about seeing an original Pixar film again. &amp;nbsp;&amp;nbsp; &amp;ndash; no more Cars,&amp;nbsp; no more Toys. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;img src=&quot;http://1.bp.blogspot.com/-5pjfSqAWE8k/TgXjBKL5UhI/AAAAAAAAvQ0/MuBX3p8Etp0/s1600/brave-merida-hi-res.jpg&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;372&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://geektyrant.com/storage/post-images-2011/Bravenewpixarimage1.jpeg?__SQUARESPACE_CACHEVERSION=1309535541332&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;438&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i375.photobucket.com/albums/oo199/tanit_graphics/samples/brave/brave_0272.png&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;378&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.disneymoviesfan.net/wp-content/uploads/2011/09/brave_03.png&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;378&quot; /&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Tue, 15 Nov 2011 14:07:50 -0600</pubDate>
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            <title>Biggest launch in videogame history</title>
            <link>http://cghub.com/blog/view/biggest-launch-in-videogame-history/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/426/578_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/coiTJbr9m04&amp;amp;feature=player_embedded&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;882&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;726&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/coiTJbr9m04&amp;amp;feature=player_embedded&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;The year isn&amp;rsquo;t over yet, but barring a record-shattering gross by &lt;em&gt;Tintin&lt;/em&gt; or &lt;em&gt;Happy Feet 2&lt;/em&gt;, we already know what will become the highest-grossing animated project of 2011. &lt;/p&gt; &lt;p&gt;Drumroll, please. . . and the film is . . .&lt;/p&gt; &lt;p&gt;. . . actually, it&amp;rsquo;s not a film at all. It&amp;rsquo;s a videogame:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Activision&amp;rsquo;s release of the videogame &amp;ldquo;Call of Duty: Modern Warfare  3&amp;Prime; last Tuesday ranked as the biggest launch of any videogame in  history. Within its first 24 hours of release, the game sold 6.5 million  units in North America and the UK, earning $400 million dollars and  well on its way to over $1 billion. &amp;ldquo;We believe the launch of &amp;lsquo;Call of  Duty: Modern Warfare 3&amp;prime; is the biggest entertainment launch of all time  in any medium, and we achieved this record with sales from only two  territories,&amp;rdquo; claimed Bobby Kotick, CEO of Activision. By contrast, the  all-time single-day movie gross record belongs to the latest installment  of &lt;em&gt;Harry Potter&lt;/em&gt;, which took in $91 million earlier this year.&lt;/p&gt; &lt;p&gt;Some may cry foul about comparing higher-priced games to movie ticket  prices, but videogames have always cost more, and it has been only in  the last few years that they have consistently challenged the dominance  of feature animation grosses. Activision&amp;rsquo;s accomplishment provides an  ideal moment to reflect on the growing influence of game companies like  Activision and Electronic Arts on the animation community as a whole. &lt;/p&gt; &lt;p&gt;Some ideas to consider:&lt;br /&gt; * Animation has become an integral component of contemporary games in a  way that it wasn&amp;rsquo;t twenty years ago, and the quality of a lot of game  animation surpasses anything you&amp;rsquo;d see in an animated TV series (not to  mention some features). &lt;/p&gt; &lt;p&gt;* Using similar toolsets and production pipelines, game creators have  achieved success by pursuing a vastly different aesthetic sensibility  than traditional CG features.&lt;/p&gt; &lt;p&gt;* More animators in the US are likely employed in the gaming industry than are in feature animation. &lt;/p&gt; &lt;p&gt;All of this points to a paradigm shift taking place throughout the  animation industry in which gaming is emerging as the preeminent form of  cartoon entertainment. The effect that this will have on feature  animation&amp;mdash;the medium&amp;rsquo;s most prestigious format&amp;mdash;remains to be seen over  the next few decades. Perhaps animated features will begin to look more  like games (an idea that filmmaker Robert Zemeckis has promoted) or  perhaps they&amp;rsquo;ll push further in the opposite direction. It&amp;rsquo;s about to  get interesting. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;- Article re-posted from &lt;a href=&quot;http://www.cartoonbrew.com&quot; target=&quot;_blank&quot;&gt;CartoonBrew&lt;/a&gt; -&amp;nbsp; &lt;/p&gt;&lt;p&gt;posted by Amid &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Mon, 14 Nov 2011 22:24:08 -0600</pubDate>
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            <title>Paranorman - trailer</title>
            <link>http://cghub.com/blog/view/paranorman-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 04 Nov 2011 19:55:22 -0600</pubDate>
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            <title>The making of Orcs Must Die! </title>
            <link>http://cghub.com/blog/view/the-making-of-orcs-must-die/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/424/507_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieMarketing1.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Hello CGHUB, I&amp;rsquo;m David Kubalak, and I&amp;rsquo;m an art director at Robot Entertainment.&amp;nbsp; We have an art department of about 18 people,&amp;nbsp;many of whom&amp;nbsp;frequent CGHUB, so I thought I would go through the visual development processes for&amp;nbsp;Orcs Must Die! &lt;br /&gt;&amp;nbsp;&lt;br /&gt;During the preproduction stage, we determined that&amp;nbsp;the game&amp;nbsp;would take place in a fantasy setting and that the&amp;nbsp;gameplay would mix the strategy elements from the tower-defense genre with the 3rd-person combat of an action game.&amp;nbsp; From&amp;nbsp;the early discussions&amp;nbsp;about the game, we knew it would be based around a variety of enemies and monster types, and we wanted to keep them pretty recognizable, so we stuck with ogres, orcs, goblins, and kobolds. Take a look at some of the initial concepts.&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;img src=&quot;/img/upload/orcsMustDie/orcsMustDieCharacters.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;1968&quot; /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;We knew we wanted an arcade-type title in the 15-dollar range, but we never wanted to hold back on the production values. We set out to build a couple of&amp;nbsp;creatures, a playable character, and some environment objects, all of which were done in stunning detail in&amp;nbsp;zBrush before being brought into the game engine. We created some initial dungeon scenes, and we really liked the direction the game was going visually. &lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieOldOrcs.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;1504&quot; /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;But at the same time, we were also making really good strides on the gameplay. The game was&amp;nbsp;revolving around traps that you would construct, and the chaos and absolute destruction of&amp;nbsp;orcs and other baddies that&amp;nbsp;were trying to invade your fortresses. The entire art department started brainstorming ideas for traps. We explored things like a cardboard cutout of your mage with bombs behind him; blades shooting out of the wall, exploding several&amp;nbsp;orcs into a shower of blood and giblets; and spring traps that send guys&amp;nbsp;ragdolling through the air.&amp;nbsp; All of these ideas had us taking a lighter approach to the game, and then had us thinking if we should do the same with the look and the tone.&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieTraps.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;1463&quot; /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;What was good about this adjustment is that our artists were still able to take the base models that were done for the previous vision of the game and exaggerate the proportions for our new models. This allowed us to go through our enemy lineup pretty quickly and get stuff in the game. Check out&amp;nbsp;some of our revised creature concepts and the evolution of the Ogre.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieNewOrcs.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;1009&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieNewOrcs2.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;670&quot; /&gt;&lt;br /&gt;&lt;br /&gt;All of the supporting content was really taking form and had a great personality of its own, and it was time to focus on our main character, the WarMage. The tone of the game was not taking itself too seriously, and we found a lot of inspiration for our main character from movies like Army of Darkness and Big Trouble in Little China. I think that we did a great job of making our&amp;nbsp;WarMage character come to life. &lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieWarMage.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;1184&quot; /&gt;&lt;br /&gt;&amp;nbsp; &lt;br /&gt;Special effects and animations were a huge part that we didn&amp;rsquo;t want to neglect in OMD.&amp;nbsp; I think that the game truly benefited&amp;nbsp; from the attention that we paid to these areas.&amp;nbsp; A lot of the character, tone, and cool factor is due to the FX work and all the animations.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;br /&gt;The UI was another area that we took time to make just right.&amp;nbsp; &amp;nbsp;We really wanted to amp up the arcade feel of the gameplay, so adding notifications like &amp;lsquo;Headshot!&amp;rsquo; and &amp;lsquo;Kill Streaks&amp;rsquo; really helped make it feel &amp;lsquo;gamey&amp;rsquo;. We put&amp;nbsp;some extra time and polish into the portraits for the cards and load screens between levels to take our game to the next level.&amp;nbsp; I think that it paid off in the end for sure!&lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieUI.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;940&quot; /&gt;&lt;br /&gt;&amp;nbsp; &lt;br /&gt;I&amp;rsquo;m really proud of all the work that we did on this game over the past year&amp;hellip; and it wasn&amp;rsquo;t all just for the game itself. We put up content for the website and did over a dozen key art images to use to help promote the game.&amp;nbsp; One of&amp;nbsp;these images&amp;nbsp;was chosen for the Into the Pixel 2011 awards. &amp;nbsp;We also did a comic book that we gave away at the Penny Arcade Expo and the San Diego Comic Con, not to mention a variety of designs for&amp;nbsp;Orcs Must Die! merchandise and apparel. It&amp;rsquo;s an incredible amount of work over such a short amount of time.&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieMarketing2.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;686&quot; /&gt;&lt;br /&gt;&amp;nbsp; &lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieMarketing3.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;1432&quot; /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;I hope you guys enjoyed this look back on our journey getting this game wrapped up. &lt;br /&gt;Orcs&amp;nbsp;Must Die! is out now on&amp;nbsp;xBox Live Arcade and Steam; go check it out.&lt;br /&gt;&lt;a href=&quot;http://robotentertainment.com/games/orcsmustdie/download&quot; target=&quot;_blank&quot;&gt;http://robotentertainment.com/games/orcsmustdie/download&lt;/a&gt;</description>
            <author>cghub.com</author>
            <pubDate>Tue, 25 Oct 2011 01:33:06 -0600</pubDate>
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            <title>Uncharted 3 - Launch Trailer</title>
            <link>http://cghub.com/blog/view/uncharted-3-launch-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 21 Oct 2011 08:35:29 -0600</pubDate>
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            <title>Avengers - Trailer</title>
            <link>http://cghub.com/blog/view/avengers-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Thu, 13 Oct 2011 16:07:44 -0600</pubDate>
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            <title>Concept Design Workshop - Adelaide 2011</title>
            <link>http://cghub.com/blog/view/concept-design-workshop-adelaide-2011/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/421/972_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/4DZ5NJFFgB0&amp;amp;feature=related&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;882&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;726&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/4DZ5NJFFgB0&amp;amp;feature=related&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;Some highlights from the &amp;quot;&lt;strong&gt;Concept Design Workshop&lt;/strong&gt;&amp;quot; held at Nexus in Adelaide, this past June 2011.&amp;nbsp; For those of you who were able to attend, it looks and sounds like it was a great show.&lt;/p&gt;&lt;p&gt;The next event is set to be at &lt;strong&gt;Melbourne&lt;/strong&gt; in &lt;strong&gt;January 2012&lt;/strong&gt;! &lt;/p&gt;&lt;p&gt;Check out more on their website - &lt;a href=&quot;http://www.conceptdesignworkshop.com/&quot; target=&quot;_blank&quot;&gt;www.conceptdesignworkshop.com&lt;/a&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Tue, 11 Oct 2011 09:26:41 -0600</pubDate>
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            <title>Countdown</title>
            <link>http://cghub.com/blog/view/countdown/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/420/062_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;882&quot; height=&quot;496&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=28760604&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;882&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;496&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://vimeo.com/moogaloop.swf?clip_id=28760604&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; width=&quot;882&quot; height=&quot;496&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;I've personally been a fan of &lt;strong&gt;Celine Desrumaux&lt;/strong&gt;'s work for sometime now, but that said, I wasn't prepared in the slightest for her latest creation... &amp;quot;Countdown&amp;quot;.&amp;nbsp; I actually went to comment on her video, and all I could manage to put was... &amp;quot;wow.&amp;quot; &lt;/p&gt;&lt;p&gt;There isn't much more I can say that already hasn't been said by Amid via Cartoon Brew:&lt;/p&gt;&lt;p&gt;______ &lt;/p&gt;&lt;p&gt;&amp;quot;Every so often I run across a piece of animation that&amp;rsquo;s truly special. &amp;ldquo;Countdown&amp;rdquo; by &lt;a href=&quot;http://groovythesushi.blogspot.com/&quot; target=&quot;_blank&quot;&gt;&amp;#8203;C&amp;eacute;line Desrumaux&lt;/a&gt;  is one such piece.&amp;nbsp; The short, which took over &lt;strong&gt;two years&lt;/strong&gt; to make, is  quite simply a masterpiece of composition, cutting, color and design.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;_______&lt;/p&gt;&lt;p&gt;C&amp;eacute;line, whose work experience include Passion Pictures and Cartoon  Network UK, uses the style of film to express her vision.&amp;nbsp; The  film is narrative and the ideas pictorial, yet many of the compositions  and shots would appear to be completely abstract if not for their  sequential context. &lt;/p&gt;&lt;p&gt;Thanks to CartoonBrew for posting this and thanks be to Celine for being inspirationally awesome. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;CREDITS&lt;/strong&gt;&lt;br /&gt; Directing/design/animation/composting : &lt;a href=&quot;http://groovythesushi.blogspot.com/&quot; target=&quot;_blank&quot;&gt;C&amp;eacute;line Desrumaux&lt;/a&gt;&lt;br /&gt; Additional character animation : &lt;a href=&quot;http://flomize.blogspot.com/&quot; target=&quot;_blank&quot;&gt;Florent Remize&lt;/a&gt;&lt;br /&gt; Music : &amp;ldquo;Granulard bastard&amp;rdquo; from &lt;a href=&quot;http://www.apparat.net/&quot; target=&quot;_blank&quot;&gt;Apparat&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://2.bp.blogspot.com/-Ctn2OQHv6P8/TmyWOkYlqyI/AAAAAAAAA6I/yOr26kPGhPs/s1600/Sc19.png&quot; alt=&quot;countdown&quot; width=&quot;882&quot; height=&quot;496&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://1.bp.blogspot.com/-ypYmrA1G1to/Tmyb4NwiZKI/AAAAAAAAA6o/MCatxoViBSk/s1600/Sc38.png&quot; alt=&quot;countdown&quot; width=&quot;882&quot; height=&quot;496&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://2.bp.blogspot.com/-eknycSdliIs/TmyWPFk7lmI/AAAAAAAAA6Q/weE2GotC5q4/s1600/Sc51.png&quot; alt=&quot;countdown&quot; width=&quot;882&quot; height=&quot;496&quot; /&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Wed, 14 Sep 2011 12:00:18 -0600</pubDate>
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            <title>Plug - The New World</title>
            <link>http://cghub.com/blog/view/plug-the-new-world/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/419/610_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;800&quot; height=&quot;659&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/pwCaoSR3pqo&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;800&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;659&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/pwCaoSR3pqo&quot; width=&quot;800&quot; height=&quot;659&quot;&gt;&lt;/embed&gt;&lt;/object&gt; &lt;/p&gt;&lt;p&gt;This fantastic little animated short entitled: &lt;em&gt;Plug, the New World&lt;/em&gt;, was created in order to promote  Nissan&amp;rsquo;s electric vehicles.&amp;nbsp; It is a beautiful mix of traditional Stop Motion animation and 3d. &lt;/p&gt;&lt;p&gt;The short is directed by Tsuneo Goda, who is best known as the  creator of Domo, the poop-inspired mascot of Japanese broadcaster  NHK-TV.&amp;nbsp; There are LOTS of behind-the-scenes photos and making-of details  on the website of &lt;a href=&quot;http://www.dwarf.co.jp/making/?lang=en&quot; target=&quot;_blank&quot;&gt;Goda&amp;rsquo;s production company Dwarf&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://farm7.static.flickr.com/6079/6111571452_d916f7ce9d_b.jpg&quot; alt=&quot;plug&quot; width=&quot;800&quot; height=&quot;433&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.dwarf.co.jp/making/local/cache-gd2/288ecc3fca6a2eb2b73605518de72be5.jpg&quot; alt=&quot;plug&quot; width=&quot;800&quot; height=&quot;533&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.dwarf.co.jp/making/local/cache-gd2/619148b5dfcebd98be217498285b6e19.jpg&quot; alt=&quot;plug&quot; width=&quot;800&quot; height=&quot;450&quot; /&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Mon, 05 Sep 2011 08:48:51 -0600</pubDate>
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            <title>A Monster in Paris</title>
            <link>http://cghub.com/blog/view/a-monster-in-paris/</link>
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            <author>Rawls</author>
            <pubDate>Tue, 30 Aug 2011 21:49:34 -0600</pubDate>
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        <item>
            <title>Wild Star - Cinematic Trailer</title>
            <link>http://cghub.com/blog/view/wild-star-cinematic-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Wed, 17 Aug 2011 20:59:25 -0600</pubDate>
        </item>
        <item>
            <title>CGHUB.com 3rd Year Anniversary! </title>
            <link>http://cghub.com/blog/view/cghub-com-3rd-year-anniversary/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/416/476_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;This week we're celebrating our 3rd year online!  It's hard to believe  so much time has passed since the site first launched, it's been an  amazing adventure so far and we're just getting warmed up!  &lt;br /&gt; &lt;br /&gt; We would like to give a sincere thanks to everyone who has helped to  make the Hub a great place to be, without the awesome community and  hardworking mods &amp;amp; challenge leaders and our very talented web  development team we would be nowhere today.  To all those who donate  their time and energy helping the community we would like to extend our  sincere thanks and gratitude.&lt;br /&gt; &lt;br /&gt; In the 3 years we have been online, CGHUB has experienced triple-digit  growth year over year and shows no signs of stopping.  The future is  very exciting for us and we have a huge list of cool new features coming  soon that we can't wait to share with you.&lt;br /&gt; &lt;br /&gt; Thanks to all who have been patient through bugs, server &amp;amp; hardware  speed bumps, and to all those who take time to participate and give back  in the weekly challenges and activities, your loyalty, dedication &amp;amp;  support to the community makes this a great place to be!</description>
            <author>cghub.com</author>
            <pubDate>Tue, 16 Aug 2011 10:51:09 -0600</pubDate>
        </item>
        <item>
            <title>the Hobbit: An Unexpected Journey - Images</title>
            <link>http://cghub.com/blog/view/the-hobbit-an-unexpected-journey-images/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/415/455_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://www.aceshowbiz.com/images/still/the-hobbit-pic01.jpg&quot; alt=&quot;hobbit&quot; width=&quot;882&quot; height=&quot;362&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.aceshowbiz.com/images/still/the-hobbit09.jpg&quot; alt=&quot;hobbit&quot; width=&quot;882&quot; height=&quot;588&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.aceshowbiz.com/images/still/the-hobbit07.jpg&quot; alt=&quot;hobbit&quot; width=&quot;882&quot; height=&quot;588&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.aceshowbiz.com/images/still/the-hobbit06.jpg&quot; alt=&quot;hobbit&quot; width=&quot;882&quot; height=&quot;588&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.aceshowbiz.com/images/still/the-hobbit08.jpg&quot; alt=&quot;hobbit&quot; width=&quot;882&quot; height=&quot;588&quot; /&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Fri, 12 Aug 2011 10:51:21 -0600</pubDate>
        </item>
        <item>
            <title>Overstrike - Cinematic Trailer</title>
            <link>http://cghub.com/blog/view/overstrike-cinematic-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 05 Aug 2011 21:18:11 -0600</pubDate>
        </item>
        <item>
            <title>Prey 2 - Cinematic Trailer</title>
            <link>http://cghub.com/blog/view/prey-2-cinematic-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 05 Aug 2011 21:11:03 -0600</pubDate>
        </item>
        <item>
            <title>Avengers: Teaser</title>
            <link>http://cghub.com/blog/view/avengers-teaser/</link>
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            <author>Rawls</author>
            <pubDate>Mon, 01 Aug 2011 19:25:25 -0600</pubDate>
        </item>
        <item>
            <title>Avatar - Legend of Korra - Teaser</title>
            <link>http://cghub.com/blog/view/avatar-legend-of-korra-teaser/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/411/153_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;725&quot; /&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/jmsT63BgFPw&amp;amp;feature=player_embedded&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; width=&quot;880&quot; height=&quot;725&quot; src=&quot;http://www.youtube.com/v/jmsT63BgFPw&amp;amp;feature=player_embedded&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;Are you as excited as I am?!?!&lt;p&gt;:) &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Sat, 23 Jul 2011 22:12:31 -0600</pubDate>
        </item>
        <item>
            <title>The Amazing Spider Man - Trailer</title>
            <link>http://cghub.com/blog/view/the-amazing-spider-man-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Wed, 20 Jul 2011 15:55:58 -0600</pubDate>
        </item>
        <item>
            <title>Aardman's - The Pirates: Band of Misfits - Trailer</title>
            <link>http://cghub.com/blog/view/aardman-s-the-pirates-band-of-misfits-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Thu, 14 Jul 2011 11:47:42 -0600</pubDate>
        </item>
        <item>
            <title>Gobelins Animation - 2011</title>
            <link>http://cghub.com/blog/view/gobelins-animation-2011/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 08 Jul 2011 15:36:00 -0600</pubDate>
        </item>
        <item>
            <title>Starhawk - E3 trailer</title>
            <link>http://cghub.com/blog/view/starhawk-e3-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Thu, 07 Jul 2011 15:07:43 -0600</pubDate>
        </item>
        <item>
            <title>Pixar's BRAVE - Trailer</title>
            <link>http://cghub.com/blog/view/pixar-s-brave-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Wed, 29 Jun 2011 20:29:09 -0600</pubDate>
        </item>
        <item>
            <title>Puss in Boots -  Trailer 2</title>
            <link>http://cghub.com/blog/view/puss-in-boots-trailer-2/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/405/333_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/55gmAtakjJ4&amp;amp;feature=player_embedded&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;882&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;726&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/55gmAtakjJ4&amp;amp;feature=player_embedded&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
            <author>Rawls</author>
            <pubDate>Thu, 23 Jun 2011 16:12:03 -0600</pubDate>
        </item>
        <item>
            <title>Star Wars: Old Republic - Online</title>
            <link>http://cghub.com/blog/view/star-wars-old-republic-online/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/404/079_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/xaZQmlhnWkc&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;882&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;726&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/xaZQmlhnWkc&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
            <author>Rawls</author>
            <pubDate>Tue, 21 Jun 2011 19:42:35 -0600</pubDate>
        </item>
        <item>
            <title>Assassin's Creed Revelations - Trailer &amp; Gameplay</title>
            <link>http://cghub.com/blog/view/assassin-s-creed-revelations-trailer-gameplay/</link>
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            <author>Rawls</author>
            <pubDate>Mon, 13 Jun 2011 12:22:08 -0600</pubDate>
        </item>
        <item>
            <title>Uncharted 3 - Trailer &amp; Gameplay</title>
            <link>http://cghub.com/blog/view/uncharted-3-trailer-gameplay/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/401/082_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/aMInoLwQJW4&amp;amp;feature=player_embedded&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;725&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/aMInoLwQJW4&amp;amp;feature=player_embedded&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/mwywuVzrJTg&amp;amp;feature=player_embedded&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;725&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/mwywuVzrJTg&amp;amp;feature=player_embedded&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;/embed&gt;&lt;/object&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Mon, 13 Jun 2011 12:16:05 -0600</pubDate>
        </item>
        <item>
            <title>Halo 4 - Trailer</title>
            <link>http://cghub.com/blog/view/halo-4-trailer/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/400/973_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/4GydJzHJfOA&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;725&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/4GydJzHJfOA&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
            <author>Rawls</author>
            <pubDate>Thu, 09 Jun 2011 14:48:06 -0600</pubDate>
        </item>
        <item>
            <title>Dripped</title>
            <link>http://cghub.com/blog/view/dripped/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/399/661_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;626&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=24455397&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=1&amp;amp;color=969696&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;626&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://vimeo.com/moogaloop.swf?clip_id=24455397&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=1&amp;amp;color=969696&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; width=&quot;880&quot; height=&quot;626&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp; This wonderful homage to Jackson Pollock was created and Directed by French animator &lt;a href=&quot;http://www.leo-verrier.com/&quot; target=&quot;_blank&quot;&gt;Leo Verrier&lt;/a&gt;, and produced at &lt;a href=&quot;http://www.chezeddy.com/&quot; target=&quot;_blank&quot;&gt;Chez Eddy&lt;/a&gt;.  &lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.chezeddy.com/images/projets/illustrations/big/ecx493ay1ysqndylztw5.jpg&quot; alt=&quot;dripped&quot; width=&quot;880&quot; height=&quot;496&quot; /&gt;&amp;nbsp;&lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Fri, 03 Jun 2011 12:19:01 -0600</pubDate>
        </item>
        <item>
            <title>Out of Sight</title>
            <link>http://cghub.com/blog/view/out-of-sight/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/398/127_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/4qCbiCxBd2M&amp;amp;feature=player_embedded&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;725&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/4qCbiCxBd2M&amp;amp;feature=player_embedded&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;This adorable and thoughtful animated masterpiece comes courtesy of students (yes... students!) - Ya-ting Yu (Director, animation, CGI &amp;amp; compositing) ,Yeh Ya-hsuan (background, coloring &amp;amp; compositing) and Chung Ling (animation &amp;amp; coloring) from the &lt;a href=&quot;http://www.taiwantoday.tw/ct.asp?xItem=132040&amp;amp;CtNode=427&quot; target=&quot;_blank&quot;&gt;National Taiwan University of Arts&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;You can check out more of their wonderful work on the website for, &lt;a href=&quot;http://nccu.edu.tw/95306074/oos/e_info.html&quot; target=&quot;_blank&quot;&gt;&lt;em&gt;Out Of Sight&lt;/em&gt;&lt;/a&gt;, which has a lovely little 'making of' section with storyboards, breakdowns, designs and concepts.&amp;nbsp; I wasn't surprised to see that their film already has over a million views on Youtube.&amp;nbsp; Stunning work indeed. &lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://nccu.edu.tw/95306074/oos/gallery/OOS_06.jpg&quot; alt=&quot;out of sight&quot; width=&quot;880&quot; height=&quot;508&quot; /&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Tue, 31 May 2011 09:51:37 -0600</pubDate>
        </item>
        <item>
            <title>Cars 2 - LEGO Trailer</title>
            <link>http://cghub.com/blog/view/cars-2-lego-trailer/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/397/250_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/6l6PPvUhR4c&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;725&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/6l6PPvUhR4c&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;This amazing trailer mod for Cars 2 comes courtesy of the talented &lt;a href=&quot;http://www.youtube.com/user/PatrickBoivin&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Patrick Boivin&lt;/strong&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;For the past few months Patrick has been working on this amazing bit of animated wonderment for the movie/merchandise combo between Pixar and Lego.&amp;nbsp; And to be honest... I think I like Patrick's version of the movie better than the real one... but that's just me. &lt;/p&gt;&lt;p&gt;Enjoy! &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Wed, 25 May 2011 20:53:55 -0600</pubDate>
        </item>
        <item>
            <title>Tekken: Blood Vengence - Trailer</title>
            <link>http://cghub.com/blog/view/tekken-blood-vengence-trailer/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/396/465_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/IPT_qqJ12s4&amp;amp;feature=player_embedded&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;725&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/IPT_qqJ12s4&amp;amp;feature=player_embedded&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Thu, 19 May 2011 21:34:55 -0600</pubDate>
        </item>
        <item>
            <title>The adventures of TinTin - Trailer</title>
            <link>http://cghub.com/blog/view/the-adventures-of-tintin-trailer/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/395/166_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;725&quot; /&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/X0tfWj24eVY&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; width=&quot;880&quot; height=&quot;725&quot; src=&quot;http://www.youtube.com/v/X0tfWj24eVY&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;img src=&quot;http://www.aceshowbiz.com/images/still/the_secret_the_unicorn01.jpg&quot; alt=&quot;tintin&quot; width=&quot;880&quot; height=&quot;374&quot; /&gt; &lt;p&gt;&lt;img src=&quot;http://ramascreen.com/wp-content/uploads/2010/12/Tintin3.jpg&quot; alt=&quot;tintin&quot; width=&quot;880&quot; height=&quot;375&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.blogcdn.com/www.comicsalliance.com/media/2010/12/tintinmovie1.jpg&quot; alt=&quot;tintin&quot; width=&quot;880&quot; height=&quot;375&quot; /&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Tue, 17 May 2011 11:09:47 -0600</pubDate>
        </item>
        <item>
            <title>CGHUB &amp; ImagineFX present Bobby Chiu's Fairy Tales Re-Imagined 2D &amp; 3D Art Challenge</title>
            <link>http://cghub.com/blog/view/cghub-imaginefx-present-bobby-chiu-s-fairy-tales-re-imagined-2d-3d-art-challenge/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/394/211_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style=&quot;margin: 2px&quot; src=&quot;http://cghub.com/forum/attachment.php?attachmentid=45860&amp;amp;d=1304572946&quot; border=&quot;0&quot; alt=&quot;Name:  fairytalesReimaginedSplash.jpg Views: 0 Size:  148.7 KB&quot; title=&quot;Name:  fairytalesReimaginedSplash.jpg Views: 0 Size:  148.7 KB&quot; width=&quot;888&quot; height=&quot;593&quot; /&gt;&lt;br /&gt; CGHUB &amp;amp; ImagineFX are teaming up to bring you a legendary art  challenge for 2011!  You can read more in ImagineFX issue 70 &amp;ndash; on sale  04 May 2011.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Challenge Brief&lt;/strong&gt;&lt;br /&gt; Fairytales with a Twist &amp;ndash; take your favorite classic fairy tale and  re-imagine a scene or character from it. Cinderella in space? Sure!  Sleeping handsome and Princess charming? Why not? Here's your chance to  re-invent the classics!  Art is self-referencing, which means we often  have to re-imagine old stories in such a way that we make them new  again.  This is your challenge.&lt;br /&gt;  &lt;br /&gt; What's Bobby looking for?  &amp;quot;The idea will always be the most important  thing. I'm looking for visions that break clich&amp;eacute;s and make me think,  &amp;quot;Hm, I've never considered this story in that way before...&amp;quot;. In  addition, I will obviously also look for technical skill (good  structure, posing, textures, lighting, composition, etc.) to convey the  proper mood and allow the image to stand up in its own right.  The only  rule is, the fairy tale you're re-making should be recognizable in your  image. That's it. Other than that, the sky's the limit. Go nuts with  this challenge and have fun!&amp;quot;&lt;br /&gt; &lt;br /&gt; We would like to encourage artists to reference the original &lt;a href=&quot;http://en.wikipedia.org/wiki/Grimm%27s_Fairy_Tales&quot; target=&quot;_blank&quot;&gt;Grimm fairytales&lt;/a&gt; and also &lt;a href=&quot;http://en.wikipedia.org/wiki/Aesop%27s_Fables&quot; target=&quot;_blank&quot;&gt;Aesop's  Fables&lt;/a&gt; for inspiration.  It's important to understand the origins  of today's popular fairytales in order to evolve them into something new  and interesting.  Here is a &lt;a href=&quot;http://www.rickwalton.com/freeu/brains/fairytal.htm&quot; target=&quot;_blank&quot;&gt;list of popular fairy tales&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt; &lt;img style=&quot;margin: 2px&quot; src=&quot;http://cghub.com/forum/attachment.php?attachmentid=45767&amp;amp;d=1304495105&quot; border=&quot;0&quot; alt=&quot;Name:  fairytales.jpg Views: 0 Size:  86.7 KB&quot; title=&quot;Name:  fairytales.jpg Views: 0 Size:  86.7 KB&quot; /&gt;&lt;br /&gt; (artwork by &lt;a href=&quot;http://matayosi.cghub.com/&quot; target=&quot;_blank&quot;&gt;matayosi&lt;/a&gt;)&lt;br /&gt;  &lt;br /&gt; &lt;strong&gt;Getting Started&lt;/strong&gt;&lt;br /&gt; To get started, create a WIP thread in the &lt;a href=&quot;http://cghub.com/forum/forumdisplay.php?f=112&quot; target=&quot;_blank&quot;&gt;Fairy  Tales Re-Imagined challenge forum&lt;/a&gt; with your entry type (2D or 3D),  your name and entry name ie. &amp;lt;2D or 3D&amp;gt; - &amp;lt;my name&amp;gt; -  &amp;lt;fairy tale entry name&amp;gt;. Use this thread to post your progress and  WIP shots with the community. When you have finished your entry, post  it to the finals thread in the Fairy Tale Re-invention forum with your  final images and a link to your WIP thread (the finals thread will be  posted near the end of the challenge).&lt;br /&gt;  &lt;br /&gt; &lt;img src=&quot;http://cghub.com/files/Profile/000001-001000/75/profile_image_399_large.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;br /&gt; &lt;strong&gt;About Bobby Chiu&lt;/strong&gt;&lt;br /&gt; &lt;a href=&quot;http://bobbychiu.cghub.com/&quot; target=&quot;_blank&quot;&gt;Bobby Chiu&amp;rsquo;s&lt;/a&gt;  art career started at the age of two with a box of crayons and his  family&amp;rsquo;s white living room walls. He got his first professional art job  when he was seventeen years old, designing Disney, Warner Bros., and  Star Wars toys at Thinkway Toys in Toronto, Canada. Bobby has since won a  number of awards for his independent work. He hates traffic and line  ups but loves watching the traffic jams while drinking his morning  coffee from his studio apartment. He presently works as an illustrator  for film and television, teaches digital painting online at &lt;a href=&quot;http://www.schoolism.com/&quot; target=&quot;_blank&quot;&gt;Schoolism.com&lt;/a&gt;,  publishes art books, and works on other top secret projects.  Bobby  currently lives and works in Toronto, Canada. There are still lots of  doodles on his desk and walls.  &lt;a href=&quot;http://bobbychiu.cghub.com/&quot; target=&quot;_blank&quot;&gt;Click here to visit Bobby's CGHUB.com profile&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Deadline&lt;/strong&gt;&lt;br /&gt; 3 months to see who will be the last artist standing.&lt;br /&gt; May 4, 2011 - August 4, 2011 Final entries are due by August 4, 2011 12am  pst.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Deliverables&lt;/strong&gt;&lt;br /&gt; All artists should maintain a WIP (work in progress) thread so we can  see the work evolve.  You should not post your final image at the very  end without showing and WIP images, you may risk being disqualified.   One of the main goals of this challenge is to share, collaborate and  learn from the community.&lt;br /&gt; &lt;br /&gt; -2D &amp;amp; 3D artists must submit their finished images to the finals  thread which will be posted near the end of the challenge.  &lt;br /&gt; -2D artists may choose to do a full illustration with characters, or  just focus on the character(s) design without environments.&lt;br /&gt; -2D artists may use 3D software as a base to paint over, for example  backgrounds, etc.  To qualify as 2D the image must be fully painted  over.&lt;br /&gt; -3D artists may choose to do a fully rendered image with characters,  environments, lighting textures and effects, or you may choose to just  do a character sculpt by itself, which may be untextured if you'd like  to just focus on sculpting.  If you are doing a 3D character without  environment, please include ortho views along with your final hero  render.  Not required but going above and beyond would be a 3D turntable  or your character.&lt;br /&gt; &lt;br /&gt; Remember, whether you choose to do a full scene or just focus on a  character(s) the work will be judged on the idea, originality, and  quality.&lt;br /&gt; &lt;br /&gt; Final images should be suitable for print. We will set up an FTP for  hi-res entries nearer the deadline. WIP images should be posted in jpeg  format while final images should be tiff or PSD, 300dpi landscape or  portrait.  &lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Rules&lt;/strong&gt;&lt;br /&gt; 1) The challenge will be open to all artists, and we will be judging 2D  and 3D entries separately.  &lt;br /&gt; 2) There are no limitations to software that can be used.&lt;br /&gt; 3) Artists may collaborate and work in groups if desired, there are no  restrictions.  A 3D artist may collaborate with a 2D artist who might do  the design or concept, and the 3D artist might then create the piece in  3D.  If your team wins, it's up to you how you split up the prizes.&lt;br /&gt; 4) You may submit as many entries as you would like, however we suggest  you focus on quality over quantity.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Sponsors &amp;amp; Prizes&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; A special thanks to our sponsors, please support them by taking a moment  to check out their products!&lt;br /&gt; &lt;br /&gt; &lt;a href=&quot;http://www.3dworldmag.com/&quot; target=&quot;_blank&quot;&gt;3D World&lt;/a&gt;&lt;br /&gt; &lt;a href=&quot;http://www.cghub.com/&quot; target=&quot;_blank&quot;&gt;CGHUB.com &lt;/a&gt;&lt;br /&gt; &lt;a href=&quot;http://www.cgmwmasterclasses.com/&quot; target=&quot;_blank&quot;&gt;CGMA (CG  Master Academy)&lt;/a&gt;&lt;br /&gt; &lt;a href=&quot;http://www.e-onsoftware.com/&quot; target=&quot;_blank&quot;&gt;e-on Software&lt;/a&gt;&lt;br /&gt; &lt;a href=&quot;http://]http//futurepoly.com/&quot; target=&quot;_blank&quot;&gt;FuturePoly&lt;/a&gt;&lt;br /&gt; &lt;a href=&quot;http://www.imaginefx.com/&quot; target=&quot;_blank&quot;&gt;ImagineFX&lt;/a&gt;&lt;br /&gt; &lt;a href=&quot;http://www.pixologic.com/home.php&quot; target=&quot;_blank&quot;&gt;Pixologic&lt;/a&gt;&lt;br /&gt; &lt;a href=&quot;http://www.schoolism.com/&quot; target=&quot;_blank&quot;&gt;Bobby Chiu&lt;/a&gt;&lt;br /&gt; &lt;a href=&quot;http://www.steambotstudios.com/V2/&quot; target=&quot;_blank&quot;&gt;Steambot  Studios&lt;/a&gt;&lt;br /&gt; &lt;a href=&quot;http://theanthologyproject.com/&quot; target=&quot;_blank&quot;&gt;The Anthology  Project&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;1st Place 2D&lt;/strong&gt;&lt;br /&gt; Bobby Chiu original artwork - 2d winner Red Riding Hood studies&lt;br /&gt; CGMA (CG Master Academy) - 1 Master Class &lt;br /&gt; e-on Software - Vue 9 Complete&lt;br /&gt; FuturePoly- Online Master Class- Digital painting, 8 signed and framed  prints (one from each instructor) GuildWars 2 artbook&lt;br /&gt; Steambot Studios - signed copy of Spark&lt;br /&gt; CGHUB.com - Feature article &amp;amp; interview on CGHUB.com for top 3  winners 2d/3d&lt;br /&gt; ImagineFX - Winners will be prominently featured and printed in  ImagineFX magazine.&lt;br /&gt; Pixologic  ZBrush 4 license (including a free update to the next  version).  Windows or Mac versions will be available for the winners.&lt;br /&gt; Anthology vol. 1 signed by the artists &lt;br /&gt; Schoolism - A class of their choice on Schoolism.com&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;strong&gt;1st Place 3D&lt;/strong&gt;&lt;br /&gt; Bobby Chiu original artowrk - 3d winner can have the Ugly Duckling  studies&lt;br /&gt; CGMA (CG Master Academy) - 1 full Master workshops pass&lt;br /&gt; e-on Software - Vue 9.5 Infinite&lt;br /&gt; Futurepoly - Online Master Class- 3D-Modeling for games, 8 signed and  framed prints (one from each instructor) Guild-Wars 2 artbook&lt;br /&gt; Steambot Studios - signed copy of Spark&lt;br /&gt; CGHUB.com - Feature article &amp;amp; interview on CGHUB.com for top 3  winners 2d/3d&lt;br /&gt; ImagineFX - Winners will be prominently featured and printed in  ImagineFX magazine.&lt;br /&gt; Pixologic  ZBrush 4 license (including a free update to the next  version).  Windows or Mac versions will be available for the winners.&lt;br /&gt; Anthology vol. 2 signed by the artists &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;strong&gt;2nd Place 2D&lt;/strong&gt;&lt;br /&gt; Anthology vol. 1 signed by the artists &lt;br /&gt; CGHUB.com - Feature article &amp;amp; interview on CGHUB.com for top 3  winners 2d/3d&lt;br /&gt; CGMA (CG Master Academy) - 1 full Master workshops pass&lt;br /&gt; e-on Software -  Vue 9 Studio&lt;br /&gt; Futurepoly - 8 signed and framed prints and GuildWars 2 artbook&lt;br /&gt; ImagineFX - Winners will be prominently featured and printed in  ImagineFX magazine.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;strong&gt;2nd Place 3D&lt;/strong&gt;&lt;br /&gt; Anthology vol. 2 signed by the artists &lt;br /&gt; 3D World - one-year magazine subscription&lt;br /&gt; Futurepoly - 8 signed and framed prints and GuildWars 2 artbook&lt;br /&gt; CGHUB.com - Feature article &amp;amp; interview on CGHUB.com for top 3  winners 2d/3d&lt;br /&gt; ImagineFX - Winners will be prominently featured and printed in  ImagineFX magazine.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;strong&gt;3rd Place 2D&lt;/strong&gt;&lt;br /&gt; Anthology vol. 1 signed by the artists &lt;br /&gt; e-on Software -  Carbon Scatter Multi CE&lt;br /&gt; Futurepoly - 8 signed prints and GuildWars 2 artbook&lt;br /&gt; CGHUB.com - Feature article &amp;amp; interview on CGHUB.com for top 3  winners 2d/3d&lt;br /&gt; ImagineFX - Winners will be prominently featured and printed in  ImagineFX magazine.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;strong&gt;3rd Place 3D&lt;/strong&gt;&lt;br /&gt; 3D World - one-year magazine subscription&lt;br /&gt; Anthology vol. 2 signed by the artists &lt;br /&gt; Futurepoly - 8 signed prints and GuildWars 2 artbook&lt;br /&gt; CGHUB.com - Feature article &amp;amp; interview on CGHUB.com for top 3  winners 2d/3d&lt;br /&gt; ImagineFX - Winners will be prominently featured and printed in  ImagineFX magazine.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Judging&lt;/strong&gt;&lt;br /&gt; All entries will be judged by Bobby Chiu.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Legal&lt;/strong&gt;&lt;br /&gt; Rules &amp;amp; Restrictions apply, sponsors are responsible for delivering  the prizes to the winners. GCHUB.com cannot be held responsible, nor can  we provide a substitute in the event that prizes are no longer  available, or if the sponsors have retracted their sponsorship at any  time during the contest. In order to receive cash prizes, you must be  able to receive payment via Paypal or wire transfer. Prize winners are  responsible for reporting cash and material prizes according to their  regional tax laws. CGHUB.com reserves the right to cancel, extend or  amend any part of the Warriors challenge rules, prizes, or deadlines at  any time.&lt;br /&gt; &lt;br /&gt; By entering the competition and creating a WIP thread on CGHUB.com, all  entrants give CGHUB.com and ImagineFX unlimited permission to display,  reproduce, and modify your challenge images and submission &amp;amp; wip  images in any format. Artists will maintain ownership of the copyright  of your character and images.  If you are working in a group and your  entry wins, you must pick one person to receive the prizes and from  there decide how to distribute them among your group, we cannot be held  responsible for groups not getting their prizes.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Bobby's Tips&lt;/strong&gt;&lt;br /&gt; 1. Efficient Brainstorming: Brainstorm in short spurts. Record all your  ideas, good or bad -- even the bad ones might have good parts you can  use later.&lt;br /&gt; 2. Reference: Come up with an idea and some good study sketches, THEN  look for reference to support it. Don't look for reference first, or  you'll risk becoming reliant on it later. &lt;br /&gt; 3. Third Person Perspective: Imagine you didn't paint your image: What  would you think of it then? Would you understand what the artist is  trying to express?&lt;br /&gt; 4. Trust Your Eyes: Perfect perspective, lighting, and structure are all  around us in real life everyday, so your eyes instinctively know if  something in your image is off. Trust them.&lt;br /&gt; 5. Knowledge: The viewer can tell if you draw something you don't  understand. Don't just doodle. Know and understand the world you live in  and apply that knowledge to your painting.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Q&amp;amp;A&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; Q: Where do you post the WIP for the Fairy Tales Re-Imagined Challenge.  Im new to CGHUB, so please bare with me.&lt;br /&gt; &lt;br /&gt; A: Just go to the &lt;a href=&quot;http://cghub.com/forum/forumdisplay.php?f=112&quot; target=&quot;_blank&quot;&gt;Fairy  Tales Re-Imagined Challenge forum&lt;/a&gt; or click on the link below, then  click &amp;quot;New Thread&amp;quot; and name it like: &amp;lt;username&amp;gt; - &amp;lt;2D&amp;gt; or  &amp;lt;3D&amp;gt; &amp;lt;entry name&amp;gt; ie. mstone20 -2D - my entry name&lt;br /&gt; &lt;br /&gt; After you've made your first post, you might want to subscribe to the  thread so you get updates, and bookmark it, so you can quickly access it  when you want to update your progress (just click &amp;quot;Post Reply&amp;quot; to add a  new post to your thread.)  Good luck!&lt;br /&gt; &lt;br /&gt; Q: Any requirements for polycount or textures size?&lt;br /&gt; &lt;br /&gt; A: There are no restrictions on polycounts or textures, so go for it!&lt;br /&gt; &lt;br /&gt; Q: Can I have multiple entries (judged separately?) cause I have loads  of ideas.&lt;br /&gt; &lt;br /&gt; A: Yes. Take a moment to consider time restrictions and focus on quality  over quantity.</description>
            <author>cghub.com</author>
            <pubDate>Wed, 04 May 2011 04:27:49 -0600</pubDate>
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            <title>X-Men: First Class</title>
            <link>http://cghub.com/blog/view/x-men-first-class/</link>
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            <author>Rawls</author>
            <pubDate>Sun, 01 May 2011 00:16:35 -0600</pubDate>
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            <title>Transformers - Dark of the Moon</title>
            <link>http://cghub.com/blog/view/transformers-dark-of-the-moon/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/392/892_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;553&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.traileraddict.com/emd/39233&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;553&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.traileraddict.com/emd/39233&quot; width=&quot;880&quot; height=&quot;553&quot;&gt;&lt;/embed&gt;&lt;/object&gt; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;img src=&quot;http://www.nerdiabos.com.br/wp-content/uploads/2011/04/bumblebee-20abr2011.jpg&quot; alt=&quot;tf3&quot; width=&quot;880&quot; height=&quot;325&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.thehdroom.com/images/news/8859b.jpg&quot; alt=&quot;ts3&quot; width=&quot;880&quot; height=&quot;326&quot; /&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Thu, 28 Apr 2011 18:36:40 -0600</pubDate>
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            <title>Gorilla Artbook Vol 1</title>
            <link>http://cghub.com/blog/view/gorilla-artbook-vol-1/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/391/875_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;Do you know Gorilla Artfare? Formed online in 2006, the Gorilla Artfare is a great melting pot of industry artists and talent kicking back within a virtual backgarden, swapping stories, ideas and inspiring one another in this lifelong path of art as a way of life. &lt;br /&gt;Composed by over 100 chimps from all over the world, gorillaartfare.com is one of the coolest collective art blogs on the boards, and today, they teamed up with CFSL Ink to bring this wonderful collection of images to your bookshelf or coffee table : Gorilla Artbook Vol 1! &lt;br /&gt;&amp;nbsp; &lt;br /&gt;The book is hardcover, sized 24&amp;times;28 cm (9.4&amp;times;11 inches approximately) and it holds more than 250 pages of stunning images by more than 70 artists from the collective. The Gorillas covered several themes such as romance, adventure, horror... but you can also find some work in progress and a collection of unpublished fake movie posters, done just for you, everything with a clean layout and beautiful full pages! &lt;br /&gt;The cover is illustrated by Clo, Devin Platts &amp;amp; Thomas Scholes, and the book is designed by Victoria Maderna &amp;amp; Federico Piatti. &lt;br /&gt;&lt;br /&gt;Released on April 28th!!! &lt;br /&gt;&lt;br /&gt;Links : &lt;br /&gt;Gorilla Artfare &lt;a href=&quot;http://gorillaartfare.com/&quot; target=&quot;_blank&quot;&gt;http://gorillaartfare.com/ &lt;/a&gt;&lt;br /&gt;CFSL ink&amp;nbsp; &lt;a href=&quot;http://www.cfsl-ink.com&quot; target=&quot;_blank&quot;&gt;http://www.cfsl-ink.com&lt;/a&gt;&lt;br /&gt;Buy Gorilla Artbook vol.1 online &lt;a href=&quot;http://www.cfsl-ink.com/en/products/gorilla-artbook&quot; target=&quot;_blank&quot;&gt;http://www.cfsl-ink.com/en/products/gorilla-artbook&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;img src=&quot;/img/upload/ga/GA_cghub_article01.jpg&quot; alt=&quot;&quot; /&gt;  &lt;br /&gt;&lt;img src=&quot;/img/upload/ga/GA_cghub_article02.jpg&quot; alt=&quot;&quot; /&gt;  &lt;br /&gt;&lt;img src=&quot;/img/upload/ga/GA_cghub_article03.jpg&quot; alt=&quot;&quot; /&gt;  &lt;br /&gt;&lt;img src=&quot;/img/upload/ga/GA_cghub_article04.jpg&quot; alt=&quot;&quot; /&gt;  &lt;br /&gt;&lt;img src=&quot;/img/upload/ga/Pages28.jpg&quot; alt=&quot;&quot; /&gt;  &lt;br /&gt;&lt;img src=&quot;/img/upload/ga/Pages60.jpg&quot; alt=&quot;&quot; /&gt;  &lt;br /&gt;&lt;img src=&quot;/img/upload/ga/Pages134.jpg&quot; alt=&quot;&quot; /&gt;  &lt;br /&gt;&lt;img src=&quot;/img/upload/ga/Pages176.jpg&quot; alt=&quot;&quot; /&gt;  &lt;br /&gt;&lt;img src=&quot;/img/upload/ga/Pages180.jpg&quot; alt=&quot;&quot; /&gt;</description>
            <author>cghub.com</author>
            <pubDate>Sun, 24 Apr 2011 22:55:48 -0600</pubDate>
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            <title>X-Men - Anime</title>
            <link>http://cghub.com/blog/view/x-men-anime/</link>
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            <author>Rawls</author>
            <pubDate>Wed, 13 Apr 2011 13:55:06 -0600</pubDate>
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            <title>Priest - Genndy Tartakovsky's Animated Prologue</title>
            <link>http://cghub.com/blog/view/priest-genndy-tartakovsky-s-animated-prologue/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/388/617_large.jpg&quot;&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;520&quot; height=&quot;428&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/Rw0tnGQNpbI&amp;amp;feature=player_embedded&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;520&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;428&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/Rw0tnGQNpbI&amp;amp;feature=player_embedded&quot; width=&quot;520&quot; height=&quot;428&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;</description>
            <author>Rawls</author>
            <pubDate>Thu, 07 Apr 2011 20:02:22 -0600</pubDate>
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            <title>Thundercats - WonderCon Footage</title>
            <link>http://cghub.com/blog/view/thundercats-wondercon-footage/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/387/911_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/q5J7-MHc8jc&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;725&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/q5J7-MHc8jc&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
            <author>Rawls</author>
            <pubDate>Wed, 06 Apr 2011 14:04:40 -0600</pubDate>
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