Gallery    Bad_Koala    Army of Two    AO2:TFD ingame renders

AO2:TFD ingame renders by Bad_Koala

added Jun 24th 2009
 ›  Tools: Zbrush / unreal3
13 1,7419,1177,3476,7480,3637,128,331,6711,696,34056,62768,61823
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Status: Finished
File info: 858x1049 396 KB

Artist's Comments

AO2:TFD is now online with some new pictures and videos.
I'm working as character Art Director on the game.
Here are some posings and ingame renders that I did for the website
I did the modeling/texturing for Salem and Murray and Joseph Botardo did the modeling/texturing of Rios

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Image comments

  • Bad_Koala
  • Bad_Koala

    Jun 25, 2009

    IIt true that the hair is a bit funny:), it was hard to have a nice result without using alphas (decision was made at the beginning of the prod) and Unreal3 is not the best for hair work.
    The skin is a standard material of Unreal but with just a diffuse, a spec and a normal map. I added a cubemap reflection very subtle but the result is nice for a cheap cost. (hair/skin/clothes shared the same material)