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X-Com isometric test by Arne

added Nov 30th 2009
 ›  Tools: Photoshop
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Status: Finished
File info: 471x393 90 KB

Artist's Comments

I've been updating my X-com art a bit, so the stuff in my gallery here might be old.

Isometric test. It's a bit of a pain to draw just one frame like this, and doing several frames is even harder since you need to be consistent with the detailing, pose and feel. It would be convenient to use a rough sculpture/figurine or 3D model as reference. Stuff like weapons and heads could be separate pieces, and stuff in the belt would not be visible at all.

I think, since the game is grid based (digital), the smooth analog animation of 3D models feels out of place, and is a wasted effort. 3D models could still be used of course, but I think the walk animation and such should only have a few frames or at least have a snappy feel (i.e. animated well, with no lazy smoothing between key frames).

Went for a black Chryssalid here. Their autopsy image is pale teal, while their isometric graphic is black. There could be several variants I suppose.


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Image comments

  • sirfrancisdrake
  • sirfrancisdrake

    Sep 27, 2010

    these are awesome, tell me someone gave you a bunch of money to make this in high res for the 3DS

  • cthogua
  • cthogua

    Dec 30, 2009

    Oooh man, the original X Com was one of the best games ever made  IMHO.  Hard but fun, and there was so much to it.  Base construction, resource management, brutal turn based tactical fights, destructible environments, and all with that awesome pixel paint style.  They really sucked the life out of the franchise when it went to "3D"  I'd love to see a remake with your cartoony style.

  • Gumustdo
  • Gumustdo

    Dec 20, 2009

    Hehe, I've played a lot of X-com1, great game! even though I never finished it. 


    Great style, Bow