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        <title>Cghub jobs</title>
        <description>Cghub.com jobs</description>
        <link>http://cghub.com/</link>
        <lastBuildDate>Thu, 09 Feb 2012 14:27:32 -0600</lastBuildDate>
        <generator>FeedCreator 1.7.2-ppt DokuWiki</generator>
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            <title>Senior Concept Artist</title>
            <link>http://cghub.com/jobs/view/1143/</link>
            <description>    &lt;p&gt;&lt;span&gt;We are pleased to announce that we have an opening for a new Senior Concept Artist to join our highly experienced team at Atomhawk Design Ltd. The job is full time and would involve a relocation to Newcastle/Gateshead UK. All applicants must be holders of UK or EU passports as unfortunately we are not able to offer sponsorship for a work permit at this time.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Job title: Senior Concept Artist &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Salary: TBD&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Location and hours: Gateshead/Full time&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Hierarchy and reporting lines: Reports to the Lead Concept Artists and Art Director&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Role Overview:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Senior Concept Artists work directly with team lead artists and are responsible for creating the concepts in a broad range of style in accordance to the requirements of each project/client. The role involves visualising characters, environments and creating storyboards. Candidates must have a broad range of styles; real world as well as fantasy, sci-fi, stylized work.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Functional Responsibilities:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Creating concept art for characters, environments, objects to various levels of finish and time constraints.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Mood and feeling of what the character/scene is about.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Architecture &amp;ndash; The layout and special proportions of a building, a good knowledge of architectural styles would be advantageous.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Anatomy &amp;ndash; basically a blueprint of how the character should be built. A &amp;ldquo;T-pose&amp;rdquo; or partial &amp;ldquo;T-pose&amp;rdquo; sketch.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Material and texture drawings. These are drawings that have the material qualities of the surfaces in them. This includes the actual photographic blemishes in the face, tooth of the cloth, etc.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Skills Required:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Familiar with Photoshop and/or Painter, and a high capacity to learn new tools.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong background in traditional art skills.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Anatomical knowledge.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Architectural knowledge.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Good sense of light, form, tone, palette.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Must be able to paint/sketch at speed.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Skills Considered a Bonus:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience with 3-D software (Max or Maya) a plus.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Familiar with videogames a plus.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Flash and Vector-based design work.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Animation knowledge.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Time management.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Education and Experience:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;HND/Degree qualification in related subject is desirable.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;For Senior roles, we are looking for at least 4 years experience as a working Concept Artist, preferably with experience in games/film industry.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Person Specification:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;In addition to having a good foundation of artistic ability, the role requires working as part of a team and guiding more junior artists, so enthusiasm and good communication skills are essential.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Please note that we will only be considering applications from Senior candidates. We do not currently have any positions for Junior or Intermediate artists.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;span&gt;Please send your CV and a link to your online portfolio to &lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:jobs@atomhawk.com&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;jobs@atomhawk.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/atomhawk-design-ltd/&quot;&gt;Atomhawk Design Ltd&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/other/&quot;&gt;Other&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Atomhawk Design Ltd</author>
            <pubDate>Thu, 09 Feb 2012 08:35:52 -0600</pubDate>
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            <title>freelance 2d digital artisit for NPC and character avatar design.... cartoon &quot;ben 10&quot; like</title>
            <link>http://cghub.com/jobs/view/1216/</link>
            <description>&lt;p&gt;please contact me directly with relevant reference art....&lt;/p&gt;&lt;p&gt;resource should be in CS5.5 ... best option is flash...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;we will need characters and animations... &lt;/p&gt;&lt;p&gt;adi@compedia.net&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/compedia/&quot;&gt;Compedia&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Compedia</author>
            <pubDate>Thu, 09 Feb 2012 08:01:17 -0600</pubDate>
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            <title>TequilaWorks - Senior Character Artist</title>
            <link>http://cghub.com/jobs/view/1215/</link>
            <description>&lt;p&gt;Tequila Works team is looking for a highly creative and motivated Senior  Character Artist for our next, undisclosed project. In this position,  you will be expected to help define the character quality bar for the  project by creating top-quality characters for current games. You will  also be expected to play a critical role in setting best technical  practices for the development of our character tools, pipelines and  systems.&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
&lt;strong&gt; Responsibilities:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &amp;middot; Working with Art Director and Production team to define key milestones and deliverables.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Actively accepting and providing feedback to the character art team.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Ability to work with the Art Director to ensure consistency between vision and implementation of game character assets.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Collaborating with Art Director and technical teams to develop Real-time game character procedures &amp;amp; pipelines.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Making a significant, direct contribution to the creation of character art.&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
&lt;strong&gt; Requirements:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &amp;middot; Must have 3-4+ years of experience in video games, film/television or equivalent.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Art-related degree and/or comparable professional experience.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Exceptional visual and technical understanding in sculpting, 3D  modeling &amp;amp; texturing (both high- &amp;amp; low-resolution characters).&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Experience and/or education in sculpting and drawing organic forms with an &amp;middot; emphasis on anatomic correctness.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Proficient in Maya (preferred), 3D Max or XSI.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Mudbox or Zbrush proficiency is a must.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Works well with deadlines.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Demonstrate understanding of Next Generation texturing.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Astounding Portfolio. Please include comparison screenshots and/or  turn-table of model in wire frame, AO and final rendered image. Please  include software used and poly count where applicable. Hand-painted  texturing highly expected.&lt;/p&gt;&lt;p&gt;&amp;middot; Traditional art foundation.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Proficiency in multiple styles, including realistic, cartoon and several degrees of stylization.&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;strong&gt;Bonus Qualifications:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &amp;middot; Self-motivated and driven for excellence.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Technical knowledge.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Experience with skeleton/rig creation.&lt;br /&gt;&lt;br /&gt;
 &amp;middot; Strong sense of design.&lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
 Please make sure you meet the requirements, and send us your application to &lt;a href=&quot;mailto:jobs@tequilaworks.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;jobs@tequilaworks.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Good luck! :)&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/tequilaworks/&quot;&gt;TequilaWorks&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>TequilaWorks</author>
            <pubDate>Wed, 08 Feb 2012 08:53:36 -0600</pubDate>
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            <title>Game Developer wanted by award-winning mobile games developer Fishlabs</title>
            <link>http://cghub.com/jobs/view/490/</link>
            <description>&lt;div&gt; 				&lt;p&gt;We here at Fishlabs are convinced: Only those fascinated by what they do  will excel. How do we know that? We are fascinated by mobile games and  our top titles such as Galaxy on Fire 2&amp;trade;, Rally Master Pro&amp;trade;, Blades  &amp;amp; Magic&amp;trade;, DEEP&amp;trade; and Snowboard Hero&amp;trade; are among the best games in  their respective genres worldwide.&lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  The future of gaming is mobile  anyway: Nowadays top iPhone and iPad titles reach more than 10 million  gamers. The quality of many smartphone and tablet games already  surpasses that of DS- and PSP-games. Moreover, as early as next year we  will be seeing them reach the level of current consoles.&lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  That&amp;rsquo;s  because mobile as a platform is growing rapidly while innovations reach  the market in 6 months-intervals. Technological developments and  innovative game play are literally running hand in hand. There are  already more iPhones and iPads in the market than Xbox 360 or PS3  consoles &amp;ndash; not to mention all those Android-, Windows- and other  devices.&lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  The bottom line: Those who want to stay at the edge of  current market developments have to join team mobile. And those who want  to develop multi award-winning, innovative smartphone and tablet games  as part of a passionate team &amp;ndash; and conquer all other platforms from  there &amp;ndash; simply have to join Fishlabs.&lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  For our studio in the beautiful city of Hamburg we are looking to permanently fill the following immediate opening:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Game Developer&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Key task:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
      Team-based development and design of high-end 3D games and applications for iPhone, iPad and other mobile platforms.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;What we are looking for:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;u&gt;&lt;span&gt;Must-haves&lt;/span&gt;&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div&gt;- Previous experience in the computer/video games industry&lt;br /&gt;&lt;br /&gt;
  - Knowledge of 3D&lt;br /&gt;&lt;br /&gt;
  - Profound knowledge of C++&lt;br /&gt;&lt;br /&gt;
  - Experience in handling existing source code&lt;br /&gt;&lt;br /&gt;
   - Deep mathematical understanding&lt;br /&gt;&lt;br /&gt;
  - Very good English skills&lt;br /&gt;&lt;br /&gt;
  - Ability to work independently and strong self-motivation&lt;br /&gt;&lt;br /&gt;
  - Lots of creativity&lt;br /&gt;&lt;br /&gt;
  - Excellent team player&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;p&gt;&lt;u&gt;&lt;span&gt;Nice-to-haves&lt;/span&gt;&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;- Previous experience with various mobile operating systems (Apple iOS,  Android, Windows Phone 7, Symbian, MeeGo, WebOS), as well as Brew and  Java&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;What we offer:&lt;/strong&gt;&lt;/p&gt;- Opportunity to collaborate on commercially successful titles in a multiple award-winning team&lt;br /&gt;&lt;br /&gt;
  - Unique know-how in the development of games for mobile platforms&lt;br /&gt;&lt;br /&gt;
  - Support regarding professional and academic development&lt;br /&gt;&lt;br /&gt;
  - Attractive compensation&lt;br /&gt;&lt;br /&gt;
  - Privileged location in the beautiful city of Hamburg&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Please send your complete application including cover letter,    r&amp;eacute;sum&amp;eacute;, diplomas, references and (as far as applicable) work samples   in  PDF format to &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:jobs@fishlabs.net&quot; target=&quot;_blank&quot;&gt;jobs@fishlabs.net&lt;/a&gt;. &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;We fully reimburse travel expenses to applicants from Germany, Austria or Switzerland. If you travel to us from any other country, we reimburse 50% of your travel expenses right away, the other 50% once hired.&lt;/span&gt; &lt;/p&gt; 				 			&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/fishlabs-1/&quot;&gt;Fishlabs&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Fishlabs</author>
            <pubDate>Mon, 06 Feb 2012 03:20:15 -0600</pubDate>
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            <title>O².  art director</title>
            <link>http://cghub.com/jobs/view/1214/</link>
            <description>&lt;p&gt;we need an art director. that will help&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; with gate ways&amp;nbsp; idea&amp;nbsp; come true.&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;we need someone that is willing to&amp;nbsp; work&amp;nbsp; for&amp;nbsp; free&amp;nbsp;&lt;/p&gt;&lt;p&gt;we need someone&amp;nbsp; that will be able&amp;nbsp; to &amp;nbsp; make&amp;nbsp; character,landscapes etc&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;you can&amp;nbsp; contact me&amp;nbsp; at &amp;nbsp; as.17145@hotmail.com&amp;nbsp; for&amp;nbsp; more info on&amp;nbsp; what you&amp;nbsp; are to do and&amp;nbsp; how to draw it &lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.moddb.com/games/o2&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://www.moddb.com/games/o2&lt;/a&gt;&lt;/p&gt;&lt;p&gt;the&amp;nbsp; link is&amp;nbsp; for info about&amp;nbsp; the game&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/plasma-city-entertainment/&quot;&gt;plasma city entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>plasma city entertainment</author>
            <pubDate>Sun, 05 Feb 2012 15:16:40 -0600</pubDate>
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        <item>
            <title>2D animation using Photoshop Animation Feature and After Effects CS5.5</title>
            <link>http://cghub.com/jobs/view/1213/</link>
            <description>&lt;p&gt;Hi,&lt;/p&gt; &lt;p&gt;We're in post on a narrative short film with live action/animation and we're looking for a collaborator who's familiar with 2D animation using Photoshop Animation Feature and After Effects CS5.5. Click to see reference image:&amp;nbsp;&lt;span style=&quot;font-family: Helvetica&quot; class=&quot;Apple-style-span&quot;&gt;http://www.carlosflorez.com/collabwork/superwannabeheroes/superwannabeheroes.jpg&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;This is a no-budget short- everybody is working hard to make it a great piece for their portfolio. This is unpaid, please submit only if you're interested in collaborating for your portfolio and credit, and if you have the time to dedicate to it now.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;I'm helping the director find collaborators, you can see some of his work at www.carlosflorez.com&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;If you'd like to apply please email monique@rezlabstudios.com with a link to your work.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;Thanks,&lt;/p&gt; &lt;p&gt;Monique&lt;/p&gt; &lt;p&gt;REZLAB&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;span&gt;&lt;img src=&quot;http://www.carlosflorez.com/collabwork/superwannabeheroes/superwannabeheroes.jpg&quot; alt=&quot;Image Reference&quot; width=&quot;1280&quot; height=&quot;719&quot; /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/rezlab/&quot;&gt;REZLAB&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <author>REZLAB</author>
            <pubDate>Fri, 03 Feb 2012 17:13:26 -0600</pubDate>
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        <item>
            <title>2D Flash Animator  </title>
            <link>http://cghub.com/jobs/view/1212/</link>
            <description>&lt;div&gt;&lt;strong&gt;&lt;span&gt;Social Titans is seeking Flash animator to work with our programmers, designers and engineers to create exciting games for various platforms.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;This is a freelance job with an opportunity to join the team in our New York City offices. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;EXPERIENCE AND REQUIREMENTS:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;- Proficient in Adobe Flash&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;- Symbol animation (MUST KNOW HOW TO USE SYMBOLS)&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span&gt;- Drawing directly in Flash&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span&gt;- Attention to detail&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;- Excellent communication skills and ability to work as a team with multiple programmers, artist and designers.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;- Will be working remotely for the time being - so communication is of utmost importance. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;- Good English skills&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;- A natural feeling for and understanding of good gameplay mechanics and great game art&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt; &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;WHAT YOU'LL DO:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;- Rigging&amp;nbsp;in Flash&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;- Animating in Flash&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;- Drawing in Flash&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;- Work hand-in-hand with a project team (game designers, engineers, producers) to deliver new games and features &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;- Contribute to the discussion; our games are built in a collaborative environment, and we invite ideas and suggestions from all corners &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;- Contribute to existing games &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;- Take direction from a game designer and lead artist&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;You can send portfolios and resumes to rickynguyen[at]socialtitans.com / subject: 2D Flash Animator&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/social-titans-llc/&quot;&gt;Social Titans, LLC.&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Social Titans, LLC.</author>
            <pubDate>Fri, 03 Feb 2012 15:33:40 -0600</pubDate>
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        <item>
            <title>Youtube video design + Youtube Channel Layout</title>
            <link>http://cghub.com/jobs/view/1211/</link>
            <description>Hey,&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
I'm the owner of a soon to &amp;nbsp;be Partnered youtube channel that promotes non-copyrighted Funky music from various genres in the electronic scene. Now that I will be a partner, I Need a professional Concept designer ready for a big channel, for I have some sick idea that i need to be done for me. The thing is that I can't afford much now since i dont have money, but once i will get more money I will be paying for future jobs, if still interested. I Need a freelance artist or a full time artist that is ready to be my designer and grow big with me. Might even get you extra jobs for extra cash ;)&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
If you are interested in this job, please contact me.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
Funkypanda@hotmail.ca&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
all the best&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
Panda&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/funky-panda/&quot;&gt;Funky Panda&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/advertising/&quot;&gt;Advertising&lt;/a&gt;</description>
            <author>Funky Panda</author>
            <pubDate>Thu, 02 Feb 2012 16:23:42 -0600</pubDate>
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        <item>
            <title>Senior VFX Artist</title>
            <link>http://cghub.com/jobs/view/460/</link>
            <description>&lt;p&gt;&lt;strong&gt;Responsibilities&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Development:&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Work closely with the Studio Art Director and the Lead Artist to define VFX goals for a game, conceptualize, design and create visual effects for the project&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Assist the production team in the creation and overall management of the art schedule in relation to VFX tasks&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Working with production to adjust project goals and design revisions on the fly as necessary to adapt to changing situations to meet established schedules&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Work with the other discipline leads on the team on a daily basis to effectively meet the aesthetic, stylistic, and technical quality bar&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Detects significant problems and find the best&amp;quot;artistic/technical/organizational&amp;quot; compromise in collaboration with the lead artist and other team leads&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Take part in the develpoment of new graphic techniques and the integration of the content in the engine&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Mentor and serve as a technical and creative resource for the team, assisting in the resolution of complex problems, and helping them grow in their roles&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Assist in the recruiting, hiring, mentoring and preparing performance reviews of artists&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Collaborate with Studio Management Team and HR to assemble a AAA Art Team&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Requirements&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Experience&lt;strong&gt;:&lt;/strong&gt;&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;10+ years of relevant experience within the film and game industry&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;At least two AAA published game credited in a senior/lead VFX role&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;u&gt;&lt;strong&gt;Soft Skills:&lt;/strong&gt;&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Understands game productions design process and methodology&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Demonstrated ability to solve complex problems efficiently&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Effective communication with peers, development staff and senior management&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Ability to work under pressure and balance the impacts of deadlines and resources with the style and quality requirements of a project&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Strong time management skills with a proven ability to focus on multiple priorities and juggle multiple tasks and dealines&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Ability to work cooperatively on a team spanning artists, programming and designers, an to compromise when necessary to achieve overall best results&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Ability to mentor and train the art staff&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Strong written and oral communication&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Experienced in writing tutorials and documentation&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;u&gt;&lt;strong&gt;Hard Skills&lt;/strong&gt;&lt;/u&gt;&lt;/p&gt;&lt;p&gt;Intimate knowledge of game development process from concept, pre-production, production, post-production to final product release&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Demonstrate excellence as a VFX artist (motion, compositing, animation)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Extensive experience of VFX editors and particle systems, know platforms and engine limits, maximize quality and manage risks&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;In depth knowledge of the graphical aspects involved in game development related to VFXs&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;Knowledge of industry standard 2D and 3D 9maya, houdini, photoshop, after effects, etc...) DCC applications&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Next Generation technology experience&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Experience as an animator, texture artist a major plus&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;Education&lt;/u&gt;&lt;/strong&gt;:&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;B.A. or equivalent degree&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Applicants should submit a 2D and 3D Portfolio to jobs@edgeofreality.com with Senior VFX Artist in Subject Line.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/edge-of-reality/&quot;&gt;Edge of Reality&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/visual-development/&quot;&gt;Visual Development&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Edge of Reality</author>
            <pubDate>Thu, 02 Feb 2012 14:52:15 -0600</pubDate>
        </item>
        <item>
            <title>3D VIDEO GAME PROGRAMMER (C++)</title>
            <link>http://cghub.com/jobs/view/209/</link>
            <description>&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Gameloft is a leading international publisher and developer of video games for mobile phones, smart phones and downloadable games for consoles. Established in 1999, it has emerged as one of the top innovators in its field and is recognized by its peers and its clients for the quality of its games&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;.&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;Following its strategy of constantly delivering top games to players worldwide, Gameloft is now opening a new creation studio in Madrid, Spain. &lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;In order to create the successes of tomorrow, Gameloft Madrid is hiring:&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;div&gt;&lt;strong&gt;&lt;span&gt;C++ DEVELOPPER / iPhone and iPad&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Job Description &amp;amp; Environment:&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;As a member of our engineering team, assist in the full cycle development of video games for iPhone/iPad from start to finish. &lt;/span&gt;&lt;span&gt;&lt;span&gt;Daily responsibilities include overseeing development and code debugging, and integrating graphics, sound and network components.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Minimum requirements:&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;2-3 years of professional programming experience (strong knowledge of C or C++).&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience in OpenGL/DirectX.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Knowledgeable in 3D rendering algorithms (Strong 3D math skills).&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience in 3D graphics engine programming in games.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Degree in Computer Science or Computer Engineering, or equivalent professional experience&lt;/span&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Motivated, ambitious, able to work independently or as part of a team.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Good written and verbal communication skills.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Personal interest in video games and a solid understanding of its culture.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Fluent English.&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Extras:&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span&gt;&lt;u&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; P&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;rogramming experience on the iPhone, Xbox, PS3&amp;trade;, PSP&amp;reg; and Nintendo DS&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;-&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Experience in Unity is a plus&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Benefits:&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Opportunity&lt;/span&gt;&lt;span&gt; to work in a newly created studio and learn in a professional environment with people who have a passion for creating video games&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Open &lt;/span&gt;&lt;span&gt;working climate with young, dynamic teams from around the world&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Salary based upon experience and merit&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Promotion possibilities: Lead Programmer, Senior Programmer &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Permanent contract, full-time job and additional merit pay system&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; We are offering r&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;elocation support f&lt;/span&gt;&lt;span&gt;or candidates willing to move to Madrid&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;About Gameloft Madrid:&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The Madrid studio is being opened to create ambitious and cool video games of any genre on iPhone/iPad and mobile phones. Those games will be distributed in more than 150 countries&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;To join us in this adventure, we are looking for talented and motivated people willing to participate to the creation of tomorrow&amp;rsquo;s successes! &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Over 50 Gameloft titles in catalogue have already sold over one million copies&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Interested applicants should send their CV and samples or demo reel to &lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:recruitmentmadrid@gameloft.com&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;recruitment.madrid@gameloft.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt; Reference: &amp;ldquo;PROG C++&amp;rdquo;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-1/&quot;&gt;Gameloft&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft</author>
            <pubDate>Thu, 02 Feb 2012 13:25:19 -0600</pubDate>
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            <title>Sr. Concept Artist  (in house) Redmond WA</title>
            <link>http://cghub.com/jobs/view/1210/</link>
            <description>&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/volt-workforce-solutions/&quot;&gt;VOLT Workforce Solutions &lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>VOLT Workforce Solutions </author>
            <pubDate>Wed, 01 Feb 2012 20:56:51 -0600</pubDate>
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            <title>concept  artist </title>
            <link>http://cghub.com/jobs/view/1209/</link>
            <description>&lt;p&gt;hello&amp;nbsp; i am&amp;nbsp; ghost59 the leader of&amp;nbsp; plasma&amp;nbsp; city.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; we are looking for&amp;nbsp; a&amp;nbsp; concept&amp;nbsp; artist that is&amp;nbsp; willing to work for&amp;nbsp; free.&amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;skills&amp;nbsp; needed,&amp;nbsp; character building,&amp;nbsp; city and landepace,&amp;nbsp; also making&amp;nbsp; creatures planets &amp;nbsp; etc&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;you can&amp;nbsp; contact me a:as.17145@hotmail.com &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/plasma-city-entertainment/&quot;&gt;plasma city entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>plasma city entertainment</author>
            <pubDate>Wed, 01 Feb 2012 20:34:32 -0600</pubDate>
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            <title>TEXTURE ARTIST</title>
            <link>http://cghub.com/jobs/view/1208/</link>
            <description>                      &lt;p&gt;&lt;span&gt;We are currently looking for a CG Texture Artist. The chosen applicant will create character and environment textures for an upcoming AAA online world . He/She will work in collaboration with the Art Director, Modelers and Designers to create high quality textures for CG assets (props, clothing, etc.). &lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  JOB RESPONSIBILITIES &lt;br /&gt;&lt;br /&gt;
  &amp;middot; Work with Art Director to determine style, look and quality level of textures for CG assets &lt;br /&gt;&lt;br /&gt;
  &amp;middot; Paint textures for environment and character CG assets &lt;br /&gt;&lt;br /&gt;
  &amp;middot; Work w/ proprietary in-house art tools to provide content to game engine &lt;br /&gt;&lt;br /&gt;
  &amp;middot; Work closely with both internal and external Art Teams to help maintain continuity and quality in the game &lt;br /&gt;&lt;br /&gt;
  &amp;middot; Experiment and innovate with emerging techniques and art software to improve quality and efficiency &lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  QUALIFICATIONS FOR POSITION &lt;br /&gt;&lt;br /&gt;
  &amp;middot; BA/BS desired &lt;br /&gt;&lt;br /&gt;
  &amp;middot; 2+ years of industry experience &lt;br /&gt;&lt;br /&gt;
  &amp;middot; Experience in UV layout, texture projections, and 2D texture painting &lt;br /&gt;&lt;br /&gt;
  &amp;middot; Skill painting textures and creating shaders(color, normal, specular, ambient occlusion, height, uv, and incandescent maps using 2D/3D application(s) &lt;br /&gt;&lt;br /&gt;
  &amp;middot; Advanced understanding of Photoshop &lt;br /&gt;&lt;br /&gt;
  &amp;middot; Experience with Maya (or equivalent 3D program) &lt;br /&gt;&lt;br /&gt;
  &amp;middot; Strong portfolio demonstrating the ability to paint in a variety of styles &lt;br /&gt;&lt;br /&gt;
  &amp;middot; Able to meet deliverables and drive your work to completion within specified timelines &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/p&gt;      &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/aquent-1/&quot;&gt;AQUENT&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>AQUENT</author>
            <pubDate>Wed, 01 Feb 2012 14:38:26 -0600</pubDate>
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            <title>CHARACTER RIGGER - NOHO</title>
            <link>http://cghub.com/jobs/view/1207/</link>
            <description>&lt;p&gt;&lt;span&gt; If you have the talent, are hard working and dedicated, you could be  just the person for us! This position will work on online virtual  worlds. Join the animation team to help create new rigs and tools for  character animation as well as to help maintain and upgrade existing  rigs and animations.   &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The Job...&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;   We&amp;rsquo;re looking for a talented junior rigger who can:   &amp;bull; Set-up and rigging of character models  &amp;bull; Work with animators to design, create, and maintain animation rigs for  characters that are clean, efficient, and animation friendly  &amp;bull; Design user interfaces and controls for characters and facial  animation systems (Bone and blend shape driven)  &amp;bull; Maintain and improve current animation pipeline  &amp;bull; Knowledge of animation sharing, and motion capture transfer between  character rigs  &amp;middot; Transferring of animations between varying rigs  &amp;middot; Collaborating with the animation team to make rig and tool  improvements where possible  &amp;middot; Following of company standards and practices to create rigs that work  in pipeline and with current tool systems  &amp;middot; Work across several teams with a variety of products and styles   &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Your Experience...&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;   &amp;bull; Experience setting up rigs for low &amp;amp; high-res characters.  Graduates with strong reels will be considered for this junior roles &amp;bull; Excellent of knowledge of skeletal and deformation systems, and the  principles of character motion required to build high quality characters  of all types (bipeds, quadrupeds, snakes, etc)  &amp;bull; Excellent experience and knowledge of Maya (Knowledge of MEL scripting  experience a plus)  &amp;bull; Excellent knowledge of character animation tools and setup environment  in Maya  &amp;bull; Animation and/or modeling experience a plus  &amp;bull; MotionBuilder experience a plus          Applicants Should   &amp;bull; Have a higher education qualification in an art, animation, design or  computer related subject  &amp;bull; Be motivated, enthusiastic, and ready to work hard in a fun and  relaxed atmosphere  &amp;bull; Be motivated to develop and maintain a strong knowledge in his/her  expertise  &amp;bull; Able to take direction and work closely with a small group of people  in an open environment  &amp;bull; Able to prioritize tasks and manage their own time effectively&lt;/span&gt;&lt;/p&gt;&lt;div&gt;&lt;span&gt;&lt;div&gt; 						&lt;/div&gt; 					&lt;/span&gt; 				&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/aquent-1/&quot;&gt;AQUENT&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/rigging-1/&quot;&gt;Rigging&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>AQUENT</author>
            <pubDate>Wed, 01 Feb 2012 14:34:10 -0600</pubDate>
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            <title>PHP Developer Barcelona</title>
            <link>http://cghub.com/jobs/view/1206/</link>
            <description>GAMELOFT, present in 20 countries around Europe, North America and Asia (more than 4,000 employees), is a leading international developer and distributor of video games looking for new talent to reinforce its creation teams.&lt;br /&gt; In the last few years, the studio in Barcelona has been developing high-quality, critically acclaimed games and is currently expanding.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; Web Tools Developer&lt;br /&gt; &lt;br /&gt; The person in this role will be working under the direction of the Online Studio Manager, designing and implementing web applications for managing online processes and flows for all the titles developed in the studio.&lt;br /&gt; &lt;br /&gt; Daily responsibilities:&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Design web applications, from the DB up to layout and interface.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Evaluate and improving exiting applications and tools.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Ensure applications and tools meet the requirements. &lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Implementation, testing, maintenance and documentation of the applications developed.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Research on new APIs and SDKs web, mainly from social platforms (Facebook, Twitter, &amp;hellip;)&lt;br /&gt; &lt;br /&gt; Required Skills:&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Expert in PHP and OO programming.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Expert in MySQL and relational DB design.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Decent Javascript skills, good AJAX knowledge.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Understanding of REST architecture and frameworks.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Interest and ability to adapt to new APIs, libraries and even language, depending on necessity.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Ability to work with little to no supervision.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Ability to handle multiple projects at once.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;University Degree in relevant subject or equivalent experience.&lt;br /&gt; &lt;br /&gt; Desired Skills:&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Experience of MVC frameworks.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Experience of Unix/Linux systems.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Experience of Apache (administration, configuration)&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Python experience will be highly valued.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Experience of JSON and XML&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;cURL&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;jQuery&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;xDebug&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Experience of PHP Unit Testing systems.&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Experience using the Facebook API, JS and PHP SDKs, as well as Graph features&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;lua scripting&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;HTML5/CSS3&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Good communication skills&lt;br /&gt; &lt;br /&gt; Benefits:&lt;br /&gt; &lt;br /&gt; - The opportunity to work and learn in a professional environment, with people who have a passion for making great games. &lt;br /&gt; - We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to reward outstanding performances fairly.&lt;br /&gt; - Motivating salary, long-term contract and a merit pay system.&lt;br /&gt; &lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Interested applicants should send their CV and samples or demo reel to montse.olivan@gameloft.com. Reference: PHP Developer&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Wed, 01 Feb 2012 10:23:47 -0600</pubDate>
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            <title>3D Character Modeller : In-House Contract Position </title>
            <link>http://cghub.com/jobs/view/1204/</link>
            <description>&lt;p&gt;&lt;strong&gt;&lt;u&gt;3D Character Modeller : In-House Contract Position&amp;nbsp;&lt;/u&gt;&lt;/strong&gt;&lt;br /&gt;  &lt;br /&gt;   &lt;strong&gt;Eurocom&lt;/strong&gt;, the developers of&amp;nbsp;&lt;strong&gt;GoldenEye Reloaded&lt;span&gt; &amp;amp;&lt;/span&gt; Dead Space Extraction &lt;/strong&gt;have an in-house contract position available for a&lt;span&gt;:&lt;/span&gt;&lt;br /&gt;  &lt;br /&gt;  &lt;strong&gt;3D Character Modeller&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;at our game development studio in Derby, UK.&lt;/p&gt;  &lt;p&gt;We are looking for artists who can model and texture modern, realistic characters.&lt;/p&gt;  &lt;p&gt;We are looking for people who can start immediately and work until the end of June. An extension may be offered if found to be&amp;nbsp;necessary.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;*&lt;strong&gt;Please Note&lt;/strong&gt;: candidates will need to currently have authorization to work in the United Kingdom*&lt;br /&gt;  &lt;br /&gt;  Please send a link to your CV &amp;amp; online portfolio to &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:recruitment@eurocom.co.uk&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;recruitment@eurocom.co.uk&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;This is an in-house position, no offsite freelancers or agencies please&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/eurocom/&quot;&gt;Eurocom&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Eurocom</author>
            <pubDate>Tue, 31 Jan 2012 11:23:40 -0600</pubDate>
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            <title>Concept Artist (Intermediate)</title>
            <link>http://cghub.com/jobs/view/1203/</link>
            <description>&lt;p&gt;&lt;span&gt;We are pleased to announce that we have an opening for a  new Concept Artist to join our highly experienced team at  Atomhawk Design Ltd. The job is full time and would involve a relocation  to Newcastle/Gateshead UK. All applicants must be holders of UK or EU  passports as unfortunately we are not able to offer sponsorship for a  work permit at this time.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Job title: Concept Artist (Intermediate)&lt;br /&gt; &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Salary: TBD&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Location and hours: Gateshead/Full time&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Hierarchy and reporting lines: Reports to the Lead Concept Artists and Art Director&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Role Overview:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Concept Artists work directly with team lead artists and are  responsible for creating the concepts in a broad range of style in  accordance to the requirements of each project/client. The role involves  visualising characters, environments and creating storyboards.  Candidates must have a broad range of styles; real world as well as  fantasy, sci-fi, stylized work.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Functional Responsibilities:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Creating concept art for characters, environments, objects to various levels of finish and time constraints.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Mood and feeling of what the character/scene is about.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Architecture &amp;ndash; The layout and special proportions of a building, a good knowledge of architectural styles would be advantageous.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Anatomy &amp;ndash; basically a blueprint of how the character should be built. A &amp;ldquo;T-pose&amp;rdquo; or partial &amp;ldquo;T-pose&amp;rdquo; sketch.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Material  and texture drawings. These are drawings that have the material  qualities of the surfaces in them. This includes the actual photographic  blemishes in the face, tooth of the cloth, etc.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Skills Required:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Familiar with Photoshop and/or Painter, and a high capacity to learn new tools.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong background in traditional art skills.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Anatomical knowledge.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Architectural knowledge.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Good sense of light, form, tone, palette.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Must be able to paint/sketch at speed.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Skills Considered a Bonus:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience with 3-D software (Max or Maya) a plus.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Familiar with videogames a plus.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Flash and Vector-based design work.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Animation knowledge.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Time management.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Education and Experience:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;HND/Degree qualification in related subject or equivalent work experience.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; A portfolio that demonstrates an industry standard level of art.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Person Specification:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;In  addition to having a good foundation of artistic ability, the role  requires working as part of a team and so  enthusiasm and good communication skills are desirable.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;span&gt;Please send your CV and a link to your online portfolio to &lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:jobs@atomhawk.com&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;jobs@atomhawk.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/atomhawk-design-ltd/&quot;&gt;Atomhawk Design Ltd&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/other/&quot;&gt;Other&lt;/a&gt;</description>
            <author>Atomhawk Design Ltd</author>
            <pubDate>Tue, 31 Jan 2012 11:07:53 -0600</pubDate>
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            <title>Junior Rigger - Virtual Worlds</title>
            <link>http://cghub.com/jobs/view/1202/</link>
            <description>Position: Junior Rigger - Virtual Worlds&lt;br /&gt;&lt;br /&gt;
Location: San Fernando Valley&lt;br /&gt;&lt;br /&gt;
Status: Freelance&lt;br /&gt;&lt;br /&gt;
Estimated Duration: Around 4 months, possibly longer&lt;br /&gt;&lt;br /&gt;
Starts: Within a Couple Weeks&lt;br /&gt;&lt;br /&gt;
Rate: DOE&lt;br /&gt;&lt;br /&gt;
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Job Description:&lt;br /&gt;&lt;br /&gt;
Animation team seeking a Junior Rigger. &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
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You'll be creating new rigs and tools for character animation in addition to maintaining and upgrading existing rigs and animations.&amp;nbsp; These include rigs of 3D character models.&amp;nbsp; You will need to transfer animations between varying rigs.&lt;br /&gt;&lt;br /&gt;
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Ideal candidate has at least 2 years of experience working in games setting up low + medium resolution rigs.&amp;nbsp; Must have strong Maya knowledge and with human + animal anatomy.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
If you're looking for a fun Junior Rigger gig, working with virtual worlds, please reply back today!&amp;nbsp; Be sure to include your current freelance hourly rate.&lt;br /&gt;&lt;br /&gt;
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If you feel you are qualified for this position please send your resume (and samples if applicable) to: LA27@jobalert.creativecircle.com&lt;br /&gt;&lt;br /&gt;
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View additional job opportunities at www.creativecircle.com&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/creative-circle/&quot;&gt;Creative Circle&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Creative Circle</author>
            <pubDate>Mon, 30 Jan 2012 15:12:22 -0600</pubDate>
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        <item>
            <title>UI/UX Lead Designer - Gaming</title>
            <link>http://cghub.com/jobs/view/1201/</link>
            <description>&lt;span&gt;&lt;p&gt;Gaming division of interactive agency seeking a UI/UX Designer.&lt;/p&gt;  &lt;p&gt;You'll be responsible for creating vision content for a game including UI flows, assets, screens and animations and integrate and test asset to ensure they meet the goals.  Must be comfortable creating wireframes, workflows, mockups and prototypes and doing the research that helps shape the projects.  &lt;/p&gt;  &lt;p&gt;Ideal candidate will have at least 4 years of experience, with at least 2 as a Lead.  Must understand user experience design for social applications or rich media.  Experience working on Flash games from concept to completion required.  Management skills are a must as you'll be overseeing a small team of designers.&lt;/p&gt;  &lt;p&gt;Skills include Photoshop, Illustrator Flash and an understanding of usability.   Animation and 3D experience is a plus!&lt;/p&gt;  &lt;p&gt;If you feel you are qualified for this position please send your resume (and samples if applicable) to: LA27@jobalert.creativecircle.com&lt;/p&gt;  &lt;p&gt;View additional job opportunities at www.creativecircle.com&lt;/p&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/creative-circle/&quot;&gt;Creative Circle&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/ui-tools/&quot;&gt;UI &amp; Tools&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Creative Circle</author>
            <pubDate>Mon, 30 Jan 2012 13:50:27 -0600</pubDate>
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        <item>
            <title>Culture Shock - Title Card Artist</title>
            <link>http://cghub.com/jobs/view/1200/</link>
            <description>&lt;p&gt;&lt;strong&gt;Attention all artist&lt;/strong&gt;!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;A new web series, focusing on comedic reviews is launching in Feburary and we are currently looking for a title card artist. &amp;nbsp;These cards will be used as a means of representing episodes in funny ways, allowing users to identify them (ala &lt;strong&gt;masterthecreators&lt;/strong&gt;' work on &lt;em&gt;Atop the Fourth Wall&lt;/em&gt;).&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;You will need to:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Produce Cards on a weekly basis.&lt;/p&gt;&lt;p&gt;Regularly Colaberate with Alex Hanna (The Showrunner).&lt;/p&gt;&lt;p&gt;And have your own creative flare when it comes to art.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Yes, this is a paid position. If you are interested, please leave a comment or a PM and you will be forwarded all the details.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/alcatraz-productions/&quot;&gt;Alcatraz Productions&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/illustration/&quot;&gt;Illustration&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/other/&quot;&gt;Other&lt;/a&gt;</description>
            <author>Alcatraz Productions</author>
            <pubDate>Sun, 29 Jan 2012 21:55:17 -0600</pubDate>
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        <item>
            <title>Character Designer </title>
            <link>http://cghub.com/jobs/view/1199/</link>
            <description>We  are looking for the Candidate should be able to do Designs Character,  Model Sheet, Storyboards, matte painting, set and prop designing for  animation movies/series. Analyze the story/script, interpreting script  pages and sequences into visual presentations. Developing / designing  characters and background environment for the story/script. The Artist  can able to draw any style of character designs. The Artist should have  excellent knowledge in Photoshop or any related software can able to  create high quality digital illustrations 3D is a plus. And the  candidate should have excellent knowledge in color concept.&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/classic-dream/&quot;&gt;Classic Dream&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <author>Classic Dream</author>
            <pubDate>Sun, 29 Jan 2012 07:51:49 -0600</pubDate>
        </item>
        <item>
            <title>CONCEPT ARTIST</title>
            <link>http://cghub.com/jobs/view/362/</link>
            <description>&lt;p&gt;&lt;strong&gt;&lt;span&gt;Gameloft is a leading international publisher and developer of video games for mobile phones, smart phones and downloadable games for consoles. Established in 1999, it has emerged as one of the top innovators in its field and is recognized by its peers and its clients for the quality of its games.&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;Following its strategy of constantly delivering top games to players worldwide, Gameloft is now opening a new creation studio in Madrid, Spain. &lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;Gameloft Madrid is now creating a Cover Art team, which will be in charge of creating the packaging assets of all Gameloft games.&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;In order to build the successes of tomorrow, we&amp;rsquo;re hiring a:&lt;/span&gt;&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;&lt;div&gt;&lt;strong&gt;&lt;span&gt;Concept Artist&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;Are you fascinated by video games and have you always wanted to work in that field?&lt;/span&gt;&lt;span&gt;Come join the team that creates logos and packaging for our video games.&lt;/span&gt;&lt;span&gt;Your work should have high added graphical value and promote the brand image of our future benchmarks.&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Your mission:&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Working under the Artistic Director for packs/logos, you will take part in creating rough pre-production sketches for packaging.&lt;/span&gt;&lt;span&gt;You will be involved in producing 2D effects, staging and polishing from 3D images provided (characters, objects, backgrounds, etc.) to consolidate the atmosphere and visual impact of the package.&lt;/span&gt;&lt;span&gt;Your organizational skills and graphical knowledge will allow you to provide concepts within deadlines.&lt;/span&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Profile:&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt; &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Solid expertise in speed painting using Photoshop and/or Painter.&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Able to produce original graphic compositions (framing, camera angles, etc.).&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Strong expertise in academic drawing, proportions and anatomy.&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Able to adapt quickly.&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Able to draw in several styles (cartoon, realistic, etc.).&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Expertise in photomontage and 2D special effects.&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Knowledge of 3D is an asset.&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Ability to take graphical initiative is desired and appreciated.&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Proactive and able to work independently.&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Able to work in a team.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Additional information:&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt; &lt;ul&gt;&lt;li&gt;&lt;span&gt;Portfolio demonstrating your talent as a speed painter and your sense of artistry.&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;High level of English appreciated.&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Understanding of Spanish appreciated.&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Design/fashion sensibility.&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Up to date with illustration and graphic design standards on forums, contests and specialized portals.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Benefits:&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Opportunity to work in a newly created studio and learn in a professional environment with people who have a passion for creating video games.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Open &lt;/span&gt;&lt;span&gt;working climate with young, dynamic teams from around the world.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Salary based upon experience and merit.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Permanent contract, full-time job and additional merit pay system.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Relocation support.&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;About Gameloft Madrid:&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;The Madrid studio is being opened to create ambitious and outstanding video games of any genre for the iPhone/iPad and mobile phones to be distributed in more than 150 countries.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;We are looking for talented and motivated people willing to participate in creating the successes of the future to join us in this adventure! &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Over 50 titles in Gameloft&amp;rsquo;s catalogue have already sold over one million copies.&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Contact&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;Please send your application with your CV and portfolio or samples of your work with the reference &lt;strong&gt;CONCEPT ARTIST&lt;em&gt; &lt;/em&gt;&lt;/strong&gt;to: &lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:recruitment.madrid@gameloft.com&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;recruitment.madrid@gameloft.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-1/&quot;&gt;Gameloft&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft</author>
            <pubDate>Sat, 28 Jan 2012 11:16:34 -0600</pubDate>
        </item>
        <item>
            <title>2d Artist</title>
            <link>http://cghub.com/jobs/view/1198/</link>
            <description>GAMELOFT, present in 20 countries around Europe, North America and Asia (4,000 employees), is a leading international developer and distributor of video games looking for new talent to reinforce its creation teams.&lt;br /&gt;&lt;br /&gt;
In the last few years, the studio in Barcelona has been developing high-quality, critically acclaimed games and is currently expanding.&lt;br /&gt;&lt;br /&gt;
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SENIOR 2D ARTIST&lt;br /&gt;&lt;br /&gt;
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Post description:&lt;br /&gt;&lt;br /&gt;
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As member of the art department, you will be responsible for graphics production in the team (game designers, game developers, producer) from the first design phases to the completion of the project.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
Requirements: &lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&amp;bull; Great visual creativity and passion for video game creation and art&lt;br /&gt;&lt;br /&gt;
&amp;bull; Important: Knowledge of pixel art and/or vectorial art, as well as 2D animation.&lt;br /&gt;&lt;br /&gt;
&amp;bull; Essential: Proficient in Photoshop and/or Flash.&lt;br /&gt;&lt;br /&gt;
&amp;bull; Good artistic drawing skills (concept art).&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
Assets:&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&amp;bull; Sense of aesthetics: knowledge in specific referents (cinema, painting, sculpture) or artistic schools that allow creating some general stylistic guides.&lt;br /&gt;&lt;br /&gt;
&amp;bull; Fluent in English (not a requirement).&lt;br /&gt;&lt;br /&gt;
&amp;bull; Experience in modeling and animation.&lt;br /&gt;&lt;br /&gt;
&amp;bull; Able to work with 3DS Max in low polygon counts.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
Benefits:&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&amp;bull; Job in Barcelona city.&lt;br /&gt;&lt;br /&gt;
&amp;bull; Opportunity to work and learn in a professional environment, creating high-quality video games. We offer a supportive work climate, and are a young and dynamic team with a free communication style.&lt;br /&gt;&lt;br /&gt;
&amp;bull; Salary to be discussed, permanent contract, full-time job and a merit pay system.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
Interested applicants should send their CV and samples or demo reel to montse.olivan@gameloft.com. Reference: &amp;ldquo;2d artist&amp;rdquo;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/2d-animator/&quot;&gt;2D Animator&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Fri, 27 Jan 2012 07:05:31 -0600</pubDate>
        </item>
        <item>
            <title>Seeking EDITOR for Short Film Job</title>
            <link>http://cghub.com/jobs/view/1197/</link>
            <description>&lt;p&gt;We're looking for an editor for a dramtatic short film about a sister and her drug-addicted brother in a confrontation that becomes life-threatening between them.&lt;/p&gt;&lt;p&gt;&amp;nbsp;The footage was shot on the RED EPIC camera so the editor must use PREMIERE CS.5 to edit. Ideally, the editor also knows sound editing and mixing.&lt;/p&gt;&lt;p&gt;&amp;nbsp;There's 2 hours of footage, we've already cut the fat so the editor would be working with takes the director likes. The length of the film will be about 10 minutes. Some dialogue goes off script so the editor must be able to work creatively to make the edit work well. &lt;/p&gt;&lt;p&gt;&amp;nbsp;Editor must be flexible, easy to work with, take direction&amp;nbsp;and offer any ideas that may make the short film work better.&lt;/p&gt;&lt;p&gt;&amp;nbsp;We're looking for someone who is a team player who can work collaborate with the director on this project and possibly future projects.&amp;nbsp;&amp;nbsp;Must be able to work full-time on this project and needs to be located in Los Angeles.&lt;/p&gt;&lt;p&gt;We're estimating one week for full-on editing for the first cut and one week to complete whatever revisions the director needs. A total of two weeks.&lt;/p&gt;&lt;p&gt;You can see some of the award-winning directors work at www.carlosflorez.com. Total budget for this short film edit is $300. We know its not much for the amount of work it will take, but for this short film everybody is sacrificing somehow to make a great piece of work. We aim to be making big projects in the near future. The final look of this film will be black and white and will have some vfx with stop motion.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Please email us examples of your work, portfolio or website to monique@rezlabstudios.com&lt;/p&gt;&lt;p&gt;&amp;nbsp;Thanks&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/rezlab/&quot;&gt;REZLAB&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/other/&quot;&gt;Other&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <author>REZLAB</author>
            <pubDate>Fri, 27 Jan 2012 01:47:33 -0600</pubDate>
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        <item>
            <title>Looking for concept artist.</title>
            <link>http://cghub.com/jobs/view/1196/</link>
            <description>I am looking for a good concept artist.&amp;nbsp; We need 9 scenes illustrated @  1600 x 960 res. &amp;nbsp; These are sci-fi scenes that will represent the  storyline and progression in our game. &lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
we already have a  previous artist that laid out the path, but was unable to continue  working on the project.. so we need someone to come in and fill his  shoes ( big ones to fill ). &lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
get in touch with me at&amp;nbsp; somethingjava @&amp;nbsp; gmail . com&amp;nbsp; if your interested.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
We require a good portfolio of artwork to see your capabilities.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;
We have a tight deadline, so we need someone that can work quickly.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
Thanks,&lt;br /&gt;&lt;br /&gt;
Marco&amp;nbsp; G. Williams ( CEO ) &lt;br /&gt;&lt;br /&gt;
somethingJava, LLC&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/somethingjava/&quot;&gt;somethingJava&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/illustration/&quot;&gt;Illustration&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>somethingJava</author>
            <pubDate>Wed, 25 Jan 2012 16:47:18 -0600</pubDate>
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        <item>
            <title>BlackMagicWolf Productions seek Comic Book Artist</title>
            <link>http://cghub.com/jobs/view/1195/</link>
            <description>&lt;p&gt;Hello my name is Todd and i represent BlackMagicWolf Productions,&lt;/p&gt;&lt;p&gt;We are looking for a comic artist to help draw some pages for a comic we wish to develoop. We wish for someone to take our concept characters and to draw them in the style of a comic book. Artist will not need to draw entire comic (unless they want to) just a page or two which will be used to help promote comic.&lt;/p&gt;&lt;p&gt;We are looking for a artist who can draw&amp;nbsp;a realistic style for the comic, check out our concept art to see the type of style we are looking for.&lt;/p&gt;&lt;p&gt;This is&amp;nbsp;a non-paying job, anyone interested please contact me at &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:wolfpack508@aol.com&quot; target=&quot;_blank&quot;&gt;wolfpack508@aol.com&lt;/a&gt; with some of your work.&lt;/p&gt;&lt;p&gt;I thank you for your time,&lt;/p&gt;&lt;p&gt;Todd&lt;/p&gt;&lt;p&gt;To see our characters and illustrations click on the link below,&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://projectguardian.weebly.com/guardian-comic-characters.html&quot;&gt;http://projectguardian.weebly.com/guardian-comic-characters.html&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/black-magic-productions/&quot;&gt;Black Magic Productions&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/illustration/&quot;&gt;Illustration&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/other/&quot;&gt;Other&lt;/a&gt;</description>
            <author>Black Magic Productions</author>
            <pubDate>Tue, 24 Jan 2012 22:13:59 -0600</pubDate>
        </item>
        <item>
            <title>BlackMagicWolf Productions seeking artists and Illustrators</title>
            <link>http://cghub.com/jobs/view/993/</link>
            <description>&lt;p&gt;Hello my name is Todd and I represent BlackMagicWolf Productions, &lt;/p&gt;&lt;p&gt;We are currently in development of a prototype for a video game and in the making of a comic book and we are in need of some artists.&lt;/p&gt;&lt;p&gt;Environmental Concept Artist: We are in need of someone who can draw detailed parts of the worlds in our game. These will need to be very detailed as they will be given to a&amp;nbsp;level modeler after completion.&lt;/p&gt;&lt;p&gt;Character/Creature Artist: We are also in need of a character artist who would be able to draw the main enemies in the game which include humans, monsters, and creatures. These will need to be detailed drawings.&lt;/p&gt;&lt;p&gt;Vehicle Artist: We have need for someone who can draw very detailed vehicles such as a space ship. We have multiple vehicles that need to be drawn.&lt;/p&gt;&lt;p&gt;These are all non-paying positions at the moment, payment may be possible later but that is not a guarantee.&lt;/p&gt;&lt;p&gt;Anyone who is interested please email me at &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:wolfpack508@aol.com&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;wolfpack508@aol.com&lt;/span&gt;&lt;/a&gt; with some of your work attached.&lt;/p&gt;&lt;p&gt;Also please check out our website for looks at the work we currently have done.&lt;/p&gt;&lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://projectguardian.weebly.com/&quot; target=&quot;_blank&quot;&gt;http://projectguardian.weebly.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I thank you for your time.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/black-magic-productions/&quot;&gt;Black Magic Productions&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Black Magic Productions</author>
            <pubDate>Tue, 24 Jan 2012 22:09:34 -0600</pubDate>
        </item>
        <item>
            <title>Programmers wanted</title>
            <link>http://cghub.com/jobs/view/1194/</link>
            <description>  &lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:OfficeDocumentSettings&gt;   &lt;o:AllowPNG/&gt;  &lt;/o:OfficeDocumentSettings&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:EnableOpenTypeKerning/&gt;    &lt;w:DontFlipMirrorIndents/&gt;    &lt;w:OverrideTableStyleHps/&gt;   &lt;/w:Compatibility&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;   DefSemiHidden=&quot;true&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot; 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Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt; 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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:&quot;Table Normal&quot;; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-parent:&quot;&quot;; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:&quot;Times New Roman&quot;; 	mso-bidi-theme-font:minor-bidi;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;Video-game development studio, BABAROGA ( &lt;a href=&quot;http://babaroga.com/&quot; target=&quot;_blank&quot;&gt;http://babaroga.com&lt;/a&gt;&lt;br /&gt; &amp;lt;&lt;a href=&quot;http://babaroga.com/&quot; target=&quot;_blank&quot;&gt;http://babaroga.com/&lt;/a&gt;&amp;gt; ), is searching for software engineers to fill&lt;br /&gt; multiple positions.&lt;br /&gt; &amp;nbsp;&lt;br /&gt; Development platforms include PC, console and mobile platforms. Language&lt;br /&gt; proficiency in C / C++ / C# / JAVA is needed.&lt;br /&gt; &amp;nbsp;&lt;br /&gt; Following positions are open:&lt;br /&gt; &amp;nbsp;&lt;br /&gt; 1.) Lead Engineers &amp;shy; Game production experience is necessary. Applicants&lt;br /&gt; should submit their portfolio with games they worked on. Please outline your&lt;br /&gt; responsibilities on each project.&lt;br /&gt; &amp;nbsp;&lt;br /&gt; 2.) Game Engineers &amp;shy; Understanding of programming concepts and principles of&lt;br /&gt; game production cycle. Game programming experience is preferred.&lt;br /&gt; &amp;nbsp;&lt;br /&gt; 3.) Framework / Tool Engineer - Experience with designing and authoring&lt;br /&gt; production tools. This should range from 3D Maya / Max plug-ins to 2D&lt;br /&gt; animation and palette tools.&lt;br /&gt; &amp;nbsp;&lt;br /&gt; Babaroga, LLC has been developing games for last 10 years. Our partners&lt;br /&gt; include Electronic Arts (EA), Microsoft, Zynga, Disney. Titles we completed&lt;br /&gt; are diverse triple-A products spanning over 50 titles which include EA MMA,&lt;br /&gt; SimCity, House M.D., SPORE, Muppets, Hannah Montana, The Sims,&amp;nbsp; Need for&lt;br /&gt; Speed and many more.&lt;br /&gt; &amp;nbsp;&lt;br /&gt; Work is on-site only. No remote work. We are located near D'Arblay Street&lt;br /&gt; London W1F 8ES and our Chicago location is &lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:OfficeDocumentSettings&gt;   &lt;o:AllowPNG/&gt;  &lt;/o:OfficeDocumentSettings&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:EnableOpenTypeKerning/&gt;    &lt;w:DontFlipMirrorIndents/&gt;    &lt;w:OverrideTableStyleHps/&gt;   &lt;/w:Compatibility&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;   DefSemiHidden=&quot;true&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;   LatentStyleCount=&quot;267&quot;&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;0&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Normal&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;heading 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 7&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 8&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 9&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; Name=&quot;Default Paragraph Font&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;59&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Table Grid&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Placeholder Text&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Revision&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;List Paragraph&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:&quot;Table Normal&quot;; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-parent:&quot;&quot;; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:&quot;Times New Roman&quot;; 	mso-bidi-theme-font:minor-bidi;} &lt;/style&gt; &lt;![endif]--&gt;&lt;span style=&quot;font-size: 11pt; line-height: 115%; font-family: 'Calibri','sans-serif'&quot;&gt;near North and Halsted&lt;br /&gt; in Chicago&amp;sup1;s Near North Neighborhood.&lt;/span&gt;&lt;br /&gt; &amp;nbsp;&lt;br /&gt; Must be willing to work on games that rock!&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/babaroga/&quot;&gt;Babaroga&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/engineer-programmer/&quot;&gt;Engineer / Programmer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Babaroga</author>
            <pubDate>Tue, 24 Jan 2012 12:13:01 -0600</pubDate>
        </item>
        <item>
            <title>Game Designer Barcelona</title>
            <link>http://cghub.com/jobs/view/1193/</link>
            <description>&lt;p&gt;Gameloft, a leading international publisher and developer of video games for mobile phones and consoles, present in 20 countries in Europe, North America and Asia (4,000 people) is looking for the Barcelona Studio:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Game Designer&lt;/p&gt;&lt;p&gt;Responsibilities:&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Game designers offer their teams creative propositions in design and  implementation of gameplay mechanics and features. Their main  responsibilities are:&lt;br /&gt;&lt;br /&gt;
 - Design fun and immersive gameplay mechanics, features and story;&lt;br /&gt;&lt;br /&gt;
 - Benchmarking: Documentation and analyzing abilities;&lt;br /&gt;&lt;br /&gt;
 - Intelligent behavior design, using general game concepts to create inspired and original environments;&lt;br /&gt;&lt;br /&gt;
 - Team coordination: Coordinating graphics and development teams assigned to the project with the producer.&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Requirements:&lt;br /&gt;&lt;br /&gt;
 - Strong knowledge of Game Design basic rules (gameplay, learning curve,  directing, difficulty balancing, pacing, reward, accessibility&amp;hellip;);&lt;br /&gt;&lt;br /&gt;
 - Able to convey ideas concisely and as part of a detailed analysis, and to clearly formalize complex concepts and ideas;&lt;br /&gt;&lt;br /&gt;
 - Able to illustrate and/or prototype your ideas visually using standard  industry production tools (Photoshop, Flash, Sketch-up, 3D Studio Max,  Unity, Blitz, etc.);&lt;br /&gt;&lt;br /&gt;
 - High visual creativity and passion for creating video games; &lt;br /&gt;&lt;br /&gt;
 - Knowledge of classic console video games, their flagship titles and their audience;&lt;br /&gt;&lt;br /&gt;
 - Knowledge of programming languages (object-oriented and natural language programming) is a plus.&lt;br /&gt;&lt;br /&gt;
 - Leadership, motivation and ability to communicate as part of the project development team;&lt;br /&gt;&lt;br /&gt;
 - Able to listen to feedback from other people and constantly critique your work to achieve the best possible quality;&lt;br /&gt;&lt;br /&gt;
 - English speaker&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Assets:&lt;br /&gt;&lt;br /&gt;
 - Design / Composition: Able to draw sketches and digitally create images or videos. &lt;br /&gt;&lt;br /&gt;
 - Good general knowledge (history, literature, science, entertainment)  and a sense of aesthetics for creating general style guides;&lt;br /&gt;&lt;br /&gt;
 - Experience in video games, notably Nintendo DS and/or Wii projects. &lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Benefits:&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 -&amp;nbsp; The opportunity to work and learn in a professional environment, with people who have a passion for making great games. &lt;br /&gt;&lt;br /&gt;
- We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to make outstanding performances fair rewarded.&lt;br /&gt;&lt;br /&gt;
- Motivating salary and a merit pay system&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
Interested applicants should send their CV, cover letter &amp;amp; accomplishments to: montse.olivan@gameloft.com&lt;br /&gt;&lt;br /&gt;
 Reference: Game Designer / Barcelona&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/game-designer/&quot;&gt;Game designer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Tue, 24 Jan 2012 02:17:38 -0600</pubDate>
        </item>
        <item>
            <title> 3d Video Game Developer</title>
            <link>http://cghub.com/jobs/view/805/</link>
            <description>    &lt;p&gt;&lt;span&gt;Gameloft, a leading international publisher and developer of video games for mobile phones and consoles, present in 20 &lt;span&gt;&lt;span&gt;countries in Europe, North America and Asia (4,000 employees) is currently hiring at its Barcelona studio:&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
      &lt;br /&gt;&lt;br /&gt;
      &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p align=&quot;center&quot;&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
      &lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;3d Video Game Developer&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
      &lt;/span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Post description: &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;As a member of our creative team in Barcelona, you will be part of the development process of /3D videogames from start to finish, while constantly looking for&lt;span&gt;&lt;span&gt; creative solutions. &lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
      &lt;span&gt;Daily responsibilities include overseeing development and code debugging, and integrating graphics, sound and network components.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
      &lt;br /&gt;&lt;br /&gt;
      &lt;br /&gt;&lt;br /&gt;
      &lt;/span&gt;&lt;span&gt;&lt;strong&gt;Minimum requirements:&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
      &amp;bull; Motivated, ambitious, able to work independently or as part of a team.&lt;br /&gt;&lt;br /&gt;
      &amp;bull; Good written and verbal communication skills.&lt;br /&gt;&lt;br /&gt;
      &amp;bull; Personal interest in video games and a solid understanding of its culture.&lt;br /&gt;&lt;br /&gt;
      &amp;bull; Fluent in English and interested in living in Barcelona (Spain)&lt;br /&gt;&lt;br /&gt;
      &amp;bull; 2-3 years of professional programming experience (strong knowledge of C or C++).&lt;br /&gt;&lt;br /&gt;
      &amp;bull; Degree in Computer Science or Computer Engineering, or equivalent professional experience&lt;br /&gt;&lt;br /&gt;
      &lt;br /&gt;&lt;br /&gt;
      &lt;span&gt;&lt;strong&gt;Extras:&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
      &lt;br /&gt;&lt;br /&gt;
      &amp;bull; 3D programming experience on the iPhone, Xbox, PS3&amp;trade;, PSP&amp;reg; and Nintendo DS would be an asset.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;bull; &lt;span&gt;&lt;span&gt;Experience in 3D graphics engine algorithms (3D math skills)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
      &lt;br /&gt;&lt;br /&gt;
      &lt;/span&gt;&lt;strong&gt;&lt;span&gt;Benefits:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
      - The opportunity to work and learn in a professional environment, with people who have a passion for making great games.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;- We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to reward outstanding performances fairly.&lt;br /&gt;&lt;br /&gt;
      - Motivating salary and a merit pay system&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Send your CV with the reference &amp;ldquo;3d Developer Barcelona&amp;rdquo; to:Montse.olivan@gameloft.com&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Mon, 23 Jan 2012 02:14:16 -0600</pubDate>
        </item>
        <item>
            <title>3d Character Modeler Barcelona</title>
            <link>http://cghub.com/jobs/view/580/</link>
            <description>    &lt;p&gt;&lt;span&gt;Gameloft Ib&amp;eacute;rica is hiring 3D artists of&amp;nbsp; senior experience level, interested to work in our Barcelona studio.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Our 3D R&amp;amp;D division is looking for talented artists who can contribute to our commitment to fully exploit the outstanding graphics performance and processing power of the newest hand-held platforms. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;The line between home console and portable gaming device is aggresively blurred with the new generations of smartphones, touchphones and console handheld platforms being released in 2011. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Hardware technology on smartphones and consoles has made signifficant leaps and continues to evolve exponentially. Gameloft is ideally positioned to take full advantage of these new opportunities in our pursuit of bridging portable gaming with home-console quality expectations.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Naturally Gameloft&amp;rsquo;s technology solutions, workflow pipeline and team profiles constantly expand in order to accommodate a wider, more flexible range of artist profiles and specialisations. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;The position below might suit you whether you excel at 3D low poly or hi-poly sculpting.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Looking forward to hear from you!&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Role and responsibilities:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Modelling 3D characters, character props, vehicles and weapons in both low and high poly, depending on project profile. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Texture creation for modelled characters using diffuse, UV maps and normal mapping.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Understanding and following the project identity and techniques established by the Art and Technical Directors.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Implementation for both game and cinematics character models using shaders and commercial or custom real-time lighting solutions.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Coordinate with the Animation team to ensure ready-to-animate topology for in-game models.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Creating assets used for art-direction and gameplay prototyping.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Directly involved in the character design process together with the concept art, animation and game design teams to ensure optimal polygon, shader and textures usage. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Specialisation in style (realistic, cartoon), direction (modern, dark-fantasy, SF, cute), modelling technique (low, medium poly, Zbrush sculpting), content (props, vehicles, character models) is available once hired, depending on each candidate profile, experience and available projects at Gameloft.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Requirements&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;span&gt;Knowledge in 3ds Max and Photoshop&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
       &lt;li&gt;&lt;span&gt;Strong knowledge in anatomy&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
       &lt;li&gt;&lt;span&gt;Ability to optimise low-poly or low-mid-poly topology taking in      account both artistic and technical considerations&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
       &lt;li&gt;&lt;span&gt;Flexible in adapting to different graphic styles&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
       &lt;li&gt;&lt;span&gt;Knowledge in video game and overall art standards for characters&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
       &lt;/ul&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Major pluses&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;span&gt;High poly modelling/sculpting ability&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
       &lt;li&gt;&lt;span&gt;Previous character modelling experience in game development or      animation&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
       &lt;li&gt;&lt;span&gt;Experience in any other character creation related specialisation:      rigging, animation, concept illustration&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
       &lt;li&gt;&lt;span&gt;3D generalist knowledge and experience with any 3D program &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Benefits:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
         - The opportunity to work and learn in a professional environment, with people who have a passion for making great games. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;- We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to reward outstanding performances fairly.&lt;br /&gt;&lt;br /&gt;
         - Motivating salary, long-term contract and a merit pay system.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Interested applicants should send their CV and samples or demo reel to &lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:montse.olivan@gameloft.com&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;montse.olivan@gameloft.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;. &lt;span&gt;Reference: 3d Character modeler&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Mon, 23 Jan 2012 02:13:36 -0600</pubDate>
        </item>
        <item>
            <title>character artist </title>
            <link>http://cghub.com/jobs/view/1119/</link>
            <description>&lt;p&gt;hello&amp;nbsp;&amp;nbsp; we are in need of a&amp;nbsp; character artist&amp;nbsp; to make &amp;nbsp; some&amp;nbsp; new characters for&amp;nbsp; us&amp;nbsp; by using &amp;nbsp; he stlye we have now&amp;nbsp;&lt;/p&gt;&lt;p&gt;heres a pic of some art&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.moddb.com/games/mass-wars/images/remember-him#imagebox&quot; target=&quot;_blank&quot;&gt;http://www.moddb.com/games/mass-wars/images/remember-him#imagebox&lt;/a&gt;&lt;/p&gt;&lt;p&gt;idk how to put pictures&amp;nbsp; up&amp;nbsp;&lt;/p&gt;&lt;p&gt;email me &amp;nbsp; @ as.17145@hotmail.com&amp;nbsp; &lt;/p&gt;&lt;p&gt;note we are looking for&amp;nbsp; people that are willing to do it for free until we get funding&amp;nbsp; &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/plasma-city-entertainment/&quot;&gt;plasma city entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>plasma city entertainment</author>
            <pubDate>Sun, 22 Jan 2012 22:02:28 -0600</pubDate>
        </item>
        <item>
            <title>Real Estate Animation</title>
            <link>http://cghub.com/jobs/view/1191/</link>
            <description>&lt;p&gt;Hi every one &lt;/p&gt;&lt;p&gt;I run A Company and I wanna design a 2 or 3d anime for introducing my company to my customer &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;please take attention to text bellow &lt;/p&gt;&lt;p&gt;&amp;quot;&amp;quot;&amp;quot; I our Country-excactly our city there is lot of real estate agencies . so this become a problem too many agencies &lt;/p&gt;&lt;p&gt;I have design a system to solve this problem with Integrating the agencies to one&amp;nbsp;or connect&amp;nbsp;all of them&amp;nbsp;to each other &lt;/p&gt;&lt;p&gt;for example you wanna find a home or other type of real estate&amp;nbsp;e.g. home apartment house garden hotel ...&lt;/p&gt;&lt;p&gt;you tell us by sms internet or physically request to us we broadcast it to all the real estate so you dont need to go one by one &lt;/p&gt;&lt;p&gt;e.g.&amp;nbsp;we broadcast your request to 200 agencies by sms ,&amp;nbsp;Internet&amp;nbsp; ...&amp;nbsp;&lt;/p&gt;&lt;p&gt;when the agency owner receive&amp;nbsp; the request he check it if he had a file(real estate properties)as the request parameter .&lt;/p&gt;&lt;p&gt;so they call requester (who requested us)&lt;/p&gt;&lt;p&gt;so imagine 200 are waiting for you to pickup the phone &lt;/p&gt;&lt;p&gt;you will have 200 properties to select one &amp;quot;&amp;quot;&amp;quot;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;this was all we do (broad cast)&lt;/p&gt;&lt;p&gt;we wanna introduce our service and result of our service &lt;/p&gt;&lt;p&gt;there is no diffrence for us for 2d or 3d&amp;nbsp; &lt;/p&gt;&lt;p&gt;please let us know about your bid .&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/samane-tooseh-asan/&quot;&gt;samane tooseh asan&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/advertising/&quot;&gt;Advertising&lt;/a&gt;</description>
            <author>samane tooseh asan</author>
            <pubDate>Sun, 22 Jan 2012 17:14:51 -0600</pubDate>
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        <item>
            <title>Executive Producer</title>
            <link>http://cghub.com/jobs/view/1190/</link>
            <description>        &lt;p&gt;&lt;span&gt;Our client is a fast-growing Mobile Game company in San Francisco and currently looking for top-tier talent.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The Executive Producer will lead production and serve as a key member of the executive team for one of the successful mobile game companies in the world.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Responsibilities:&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;bull; Manage and motivate a team of producers, artists, and designers to accomplish their goals of producing mass market social games&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;bull; Work with your key reports (Art Director, Creative Director and Producers) to create an organizational structure, processes, and project plan that allow the team to produce high quality work efficiently on time and on budget&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;bull; Drive creative vision for the product&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;bull; Own quality of the product and overall user experience&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;bull; Work collaboratively with product managers and engineers to drive results and outcomes&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;bull; Effectively communicate the core experience of your game to other parts of the organization, and help ensure that your product leverages the ideas and resources of the larger organization&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;bull; Research and communicate game market trends, patterns, and customer requirements&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;bull; Passionately articulate goals and team principles to help form a stimulating and fun work environment and culture&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Requirements:&amp;nbsp;&lt;/span&gt;&lt;/p&gt;        &lt;p&gt;&lt;span&gt;&amp;nbsp;* 7+ years experience managing internal development teams within the internet or video game industry (Software Engineers, Artists, Designers, Producers etc.)&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* 5+ years experience as a Sr. Producer (creative visionary) within the internet or games industry, creating top quality web services or games&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Excellent written and verbal communication skills&lt;/span&gt;&lt;/p&gt; &lt;p&gt;* Ability to work in a team environment with maturity and leadership&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/wahl-case/&quot;&gt;Wahl &amp; Case&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/producer/&quot;&gt;Producer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Wahl &amp; Case</author>
            <pubDate>Sun, 22 Jan 2012 00:23:37 -0600</pubDate>
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        <item>
            <title>Animation Engineer</title>
            <link>http://cghub.com/jobs/view/1189/</link>
            <description>        &lt;p&gt;&lt;span&gt;Our client is a fast-growing Mobile Game company in San Francisco and currently looking for top-tier talent.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;Responsibilities:&lt;/span&gt;&lt;/p&gt;         &lt;p&gt;&lt;span&gt;The Animation Engineer is responsible for optimizing animation engine programming, working with animators, physics engineers, and AI engineers to bring game characters and worlds to life. They create emotionally believable characters and worlds and raise the bar on the fluidity of motion in games. They also add to the transition between different animations. The Animation Engineer maintains animation management tool(s) and determines if the work supplied by artists is good enough to put into the game.&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;Requirements:&amp;nbsp;&lt;/span&gt;&lt;/p&gt;        &lt;p&gt;An Animation Engineer must have an understanding of animation techniques, and possess a solid foundation of animation related mathematics and physics, C++, and vertex/skeletal animation skills. They must have the ability to write robust, efficient, and maintainable code, and have a deep knowledge of quaternion, 3D graphics programming, and data compression. In addition, they should be familiar with current animation and modeling packages. The ideal candidate has experience as an engineer on a large team and has previously published games&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/wahl-case/&quot;&gt;Wahl &amp; Case&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/3d-animator/&quot;&gt;3D Animator&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Wahl &amp; Case</author>
            <pubDate>Sun, 22 Jan 2012 00:21:46 -0600</pubDate>
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        <item>
            <title>2D Animator</title>
            <link>http://cghub.com/jobs/view/1188/</link>
            <description>        &lt;p&gt;&lt;span&gt;Our client is a fast-growing Mobile Game company in San Francisco and currently looking for top-tier talent.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;Responsibilities:&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Animators are responsible for creating 2D animations in Flash for use in a wide variety of games. Candidates should know Flash or be willing to learn. Animations need to look great, flow smoothly, follow established model sheets, be versatile enough to be customized by users (sometimes), and work within the technical constraints of a given title. We want people who really know their traditional 2D animation, not merely people who know how to slide layers around in Flash and fake it. And you need to be comfortable working with a wide array of characters, from cute and bouncy to more realistically-proportioned human anatomy.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Requirements:&amp;nbsp;&lt;/span&gt;&lt;/p&gt;        &lt;p&gt;&lt;span&gt;* 3+ years of traditional / 2D animation experience (Work at a game company or equivalent situation preferred but not mandatory).&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Knowledge of Flash and Photoshop. Experience using After Effects is a plus.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Excellent understanding of all of the principles of traditional cel-based 2D animation. If you have no idea who Frank Thomas, Ollie Johnston, or Richard Williams are, you're not the right candidate.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Solid draftsmanship and ability to create clear gestures and thumbnails.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* 3D experience a plus.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Strong cross-functional communications skills. Must be able to take direction, communicate with other artists (and the occasional external contractor), and work with engineers to ensure that art and animations are properly implemented in the game&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* A desire to grow your skills and experience; a natural mentor.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* A terrific sense of humor.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;* Candidates without a demo reel WILL NOT be considered.&amp;nbsp; Please include samples (or links to samples) of your work.&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/wahl-case/&quot;&gt;Wahl &amp; Case&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/2d-animator/&quot;&gt;2D Animator&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Wahl &amp; Case</author>
            <pubDate>Sun, 22 Jan 2012 00:20:41 -0600</pubDate>
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        <item>
            <title>Senior UI Artist/Designer</title>
            <link>http://cghub.com/jobs/view/1187/</link>
            <description>        &lt;p&gt;&lt;span&gt;Our client is a fast-growing Mobile Game company in San Francisco and currently looking for top-tier talent.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;Senior UI Artist/Designer&lt;/span&gt;&lt;/p&gt;         &lt;p&gt;&lt;span&gt;The Senior UI Artist/Designer will explore and create the look and feel of the interface for one of our titles, contributing with anything from concept sketches, wireframes and mock-ups to finished production-ready art for use in a game using Photoshop, Flash, and/or Illustrator.&amp;nbsp;&lt;/span&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;span&gt;You'll work with the art lead and production team to take design documentation from the wireframe stage to visual polish, meet with the team to present and discuss your work, making changes as needed, and work with engineers to ensure that your work is properly implemented into the game. You'll be creating really cool stuff, and will hopefully be excited about contributing to the game design itself.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;Responsibilities include:&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Designing mock-ups/iterations using Photoshop, Illustrator, and Flash&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Collaborating with producers creating flows and wireframes.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Creating clear and attractive messaging, buttons, icons, widgets, and other UI elements which work well within tight fixed aspect ratios, and with a wide variety of game themes, from cheerful and casual to gritty and more targeted at core gamers&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Collaborating with the art lead to provide UI style guides for new titles to ensure product consistency&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Working with engineering to ensure artwork is accurately and consistently represented in the game&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Requirements:&amp;nbsp;&lt;/span&gt;&lt;/p&gt;        &lt;p&gt;&lt;span&gt;* 4+ years practical art/design experience working in interactive media and online games&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Expert understanding of UI design best practices and interaction design fundamentals&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Ability to translate flow charts and wireframes into fun, usable, visually polished UI systems&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Mastery of Photoshop; expert skills in Flash and Illustrator&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Intuitive understanding of user experience flows and the ability to translate a document into a wireframe&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Strong cross-functional communication skills: verbal, written and visual&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Ability to produce high-quality work quickly, iterating toward the best solutions&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Experience working on consumer websites focused on virtual goods&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Some proficiency with drawing, illustration and/or 3D&lt;/span&gt;&lt;/p&gt; &lt;p&gt;* Strong passion for gaming&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/wahl-case/&quot;&gt;Wahl &amp; Case&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/ui-tools/&quot;&gt;UI &amp; Tools&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Wahl &amp; Case</author>
            <pubDate>Sun, 22 Jan 2012 00:19:23 -0600</pubDate>
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        <item>
            <title>Senior 2D Artist</title>
            <link>http://cghub.com/jobs/view/1186/</link>
            <description>        &lt;p&gt;&lt;span&gt;Our client is a fast-growing Mobile Game company in San Francisco and currently looking for top-tier talent.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;Responsibilities:&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;A 2D artist will contribute anything from concept sketches and mock-ups to finished production-ready art for use in a game. An artist might be called upon to work on anything from a detailed, beautifully-rendered painting to be used in marketing graphics or splash screens to working on small simple graphics for icons and buttons ... Or even working on the buttons themselves, as our games&amp;nbsp; often need GUIs as well! You'll take direction from the Art Director and Lead Artist, meet with the team to talk about and show off your work, make changes as needed, and work with engineers to ensure that your work is properly implemented into the game. You'll have a decent amount of leeway to create really cool stuff, and will hopefully be excited about contribute to the game design itself.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;span&gt;Requirements:&amp;nbsp;&lt;/span&gt;&lt;/p&gt;        &lt;p&gt;&lt;span&gt;* 5+ years of illustration experience in Photoshop or Painter; Illustrator or Flash experience highly desirable but not a must. Should have shipped several game titles.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Great sense of line and form, color and lighting, human anatomy, technical and architectural design, and environmental painting skills&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Strong character and environment design skills&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Ability to work with a broad range of subjects and styles, from detailed and rendered paintings like you might see in console game or films concept art to simple and cartoony and more appropriate for a light-hearted casual game&amp;hellip; And anywhere in-between&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Willingness to mentor and share your skills and experience with other team-members&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Strong passion for gaming, especially in the social/casual sphere. Experience working on them desirable but not absolutely necessary&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* 3D experience a plus but not required&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Strong cross-functional communications skills; verbal, written, and visual&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Ability to take direction well and to play well with others. No prima donnas!&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* A desire to grow your skills and experience&lt;/span&gt;&lt;/p&gt; &lt;p&gt;* A terrific sense of humor.&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/wahl-case/&quot;&gt;Wahl &amp; Case&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/lead-artist/&quot;&gt;Lead Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Wahl &amp; Case</author>
            <pubDate>Sun, 22 Jan 2012 00:17:41 -0600</pubDate>
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            <title>Lead Engineer/Programmer</title>
            <link>http://cghub.com/jobs/view/1185/</link>
            <description>        &lt;p&gt;&lt;span&gt;Our client is a fast-growing Mobile Game company in San Francisco and currently looking for top-tier talent.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;Responsibilities:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;     &lt;p&gt;&lt;span&gt;The Lead Programmer is ultimately in charge of all programming for the game. They are responsible for making sure the various sub-modules of the game are being implemented properly, and for keeping track of development from a programming standpoint. Despite the title, the Lead Programmer usually spends less time writing code than other programmers because they are required to attend meetings and interface with the client or other leads working on the game. However, the Lead Programmer still spends some time programming and must be knowledgeable about most technical areas of the game. The Lead Programmer decides analysis and design issues, what technologies to use (e.g., using Direct3D vs. OpenGL), and what work to distribute to different members of the programming team.&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;The Lead Programmer must be able to fill in and code various parts of the game and help out other members of the team as needed. They also work closely with the other leads on the art, design, and production teams, and help develop schedules and determine milestones. The Lead Programmer must be able to lead a team, and there is often considerable common ground in the roles of Technical Director and Lead Programmer&lt;/span&gt;&lt;/p&gt;     &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;span&gt;Requirements:&amp;nbsp;&lt;/span&gt;&lt;/p&gt;        &lt;p&gt;&lt;span&gt;A Lead Programmer generally has at least five years of experience in the industry and has had a hand in most, if not all, aspects of programming games. The Lead Programmer must be an expert in one or more of the following areas: artificial intelligence, 3D Rendering, 3D animation, 3D math, physics, multiplayer, and/or audio. The role combines being a manager and being a programmer.&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;Lead Programmers typically have excellent C/C++ programming skills, as well as a very solid understanding of object oriented design and programming concepts. They understand professional software development methodologies and QA and testing approaches. Most our programmers have a degree in Computer Science, excellent math skills, and are able to program as part of a team. The most successful Lead Programmers have 3-6 years experience in the gaming industry, are familiar with large game development and workflow, have a great understanding of common online gaming terminology, and have experience with online gaming and Java and DB admin&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/wahl-case/&quot;&gt;Wahl &amp; Case&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Wahl &amp; Case</author>
            <pubDate>Sun, 22 Jan 2012 00:15:32 -0600</pubDate>
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        <item>
            <title>Flash Game Programmer</title>
            <link>http://cghub.com/jobs/view/1184/</link>
            <description>&lt;p&gt;Our client is a fast-growing Mobile Game company in San Francisco and currently looking for top-tier talent.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Responsibilities:&lt;/p&gt;&lt;p&gt;&amp;nbsp; * Design and implement new online games in Flash.&lt;/p&gt;         &lt;p&gt;&lt;span&gt;&amp;nbsp;* Responsible for leading online games development projects.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;* Work with designer/producer to define the feature set and scope of games.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;* Mentor other engineers and ensure high technical quality.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;* Provide technical leadership and innovation for the team&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Requirements:&amp;nbsp;&lt;/p&gt;        &lt;p&gt;&lt;span&gt;&amp;nbsp;* 5+ years of professional programming experience&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;* Excellent Flash programming skills&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;* Expert in Flash CS3 Professional, proficient in ActionScript 3, solid experience with Flex 2 / Flex 3 / and Flex Builder (needs understanding of MXML components)&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;* Nice to have: experience developing with Facebook or other Social Networking APIs&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;* At least 3 years experience working with Java and related technologies&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;* Recent experience with either:&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;* Professional console, PC, web, or handheld game development OR&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;* Experience developing for Social Networking sites such as Facebook or MySpace, with a demonstrated passion for game development&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;* Experience working with graphical UI and client/server networking&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;* Self-motivated and have a strong work ethic, able to multitask efficiently&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;* Excellent oral and written communication skills&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;* B.S in Computer Science or equivalent work experience&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/wahl-case/&quot;&gt;Wahl &amp; Case&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Wahl &amp; Case</author>
            <pubDate>Sun, 22 Jan 2012 00:14:28 -0600</pubDate>
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            <title>Lead Designer</title>
            <link>http://cghub.com/jobs/view/1183/</link>
            <description>&lt;div&gt;Our client is a fast-growing Mobile Game company in San Francisco and currently looking for top-tier talent.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Responsibilities:&lt;/div&gt;        &lt;p&gt;&lt;span&gt;* Work closely with both designers, engineers, and artists to design and prototype new gameplay and systems.&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Create and improve tools to make the design pipeline faster and more efficient for the team.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Design and implement advanced and interesting quests, levels,and stories.&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Be the go-between between engineering and design for more complex systems to ensure smooth handoffs.&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;div&gt;* Be a strong advocate of good design practices across the studio.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Requirements:&lt;/div&gt;        &lt;p&gt;&lt;span&gt;* Deep understanding of games and what makes them fun, both as gamer and a professional.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Experience across a wide array of game genres is ideal.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Experience in traditional games (console/PC) a plus&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Excellent communication, critical thinking, analysis skills.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Experience as a Lead Designer preferable&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;div&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/wahl-case/&quot;&gt;Wahl &amp; Case&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/lead-game-designer/&quot;&gt;Lead game designer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Wahl &amp; Case</author>
            <pubDate>Sun, 22 Jan 2012 00:10:58 -0600</pubDate>
        </item>
        <item>
            <title>Senior Producer</title>
            <link>http://cghub.com/jobs/view/1182/</link>
            <description>&lt;div&gt;&lt;br /&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Our client is a fast-growing Mobile Game company in San Francisco.&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Responsibilities:&amp;nbsp;&lt;/div&gt;        &lt;p&gt;&lt;span&gt;* Working with managers to implement the company's policies, goals, and culture&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Oversee all game operations, including but not limited to: team management, community management, customer service, scheduling, quality assurance, sales, budget planning, third-party relations, and promotions&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Overseeing the production process, drawing up a production schedule. * Monitoring the production processes and adjusting schedules as needed&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Work with marketing, platform team, and external developers when needed for localization, art, and ongoing improvements&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Effectively align the product roadmap for a game with current business needs/objectives&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Track competencies of subordinates and provide leadership, motivation, and development as required to achieve the objectives&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Actively manage the game's service operations plan&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Forecast and achieve set goals for monetary performance&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Provide analysis and planning for marketing and community activities/events to promote the game&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Liaising among different disciplines; Art, Design, Tech, etc.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Manage the adherence to prescribed procedures to ensure first pass quality meets or exceeds planned goals&lt;/span&gt;&lt;/p&gt; &lt;div&gt;* Working out the human and material resources needed&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Requirements:&lt;/div&gt;        &lt;p&gt;&lt;span&gt;* Bachelor&amp;rsquo;s degree or equivalent experience&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* 6+ years releasing hit titles in a production management role&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Experience managing large teams and budgets; P/L experience strongly preferred&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Gaming background preferred, either in development or publishing&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Excellent verbal and written communication skills&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Self-motivated, team player, and ability to prioritize tasks&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Management skill for medium to large teams&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Proven track record in managing production&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Demonstrated ability to manage multiple projects simultaneously, set priorities, identify and address problems, meet deadlines, and stay within budget&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Ability to create and manage production budgets&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Understanding of game design concepts and principles&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;* Online game (MMO) production experience strongly preferred&lt;/span&gt;&lt;/p&gt; &lt;div&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/wahl-case/&quot;&gt;Wahl &amp; Case&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/producer/&quot;&gt;Producer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Wahl &amp; Case</author>
            <pubDate>Sun, 22 Jan 2012 00:06:55 -0600</pubDate>
        </item>
        <item>
            <title>Art Director</title>
            <link>http://cghub.com/jobs/view/1181/</link>
            <description>        &lt;p&gt;Our client is a fast-growing mobile game company in San Francisco. We are looking for a world-class Art Director for them.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Responsibilities&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;*Define visual and art standards/systems and ensure all creative material is consistent&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Accurately distinguish which art issues are critical&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Evaluate multiple concepts and solutions for various projects and determine which ideas are worth pursuing&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Identify inconsistencies and opportunities for improvement within the creative process&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Manage projections and assignments of all art projects&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Ensure accuracy of art scope, schedule, and budget&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Develop and sign off on creative estimates and ensure high quality execution of all deliverables&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Establish, communicate, and manage department objectives to meet project schedules&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Lead inter-department communications as they relate to art&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Take an active role in developing, maintaining, and refining a vision for art direction&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Direct the evolution and maintenance of art pipeline workflow&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Guide and mentor team: hire, induct, and manage team members, freelancers and external studios as needed&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Research, explore, and communicate best practices in art and discern which competitive ideas are most effective; lead the development of goals, standards, processes and feedback mechanisms&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Lead formal and informal critique, and provide effective feedback&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Develop/manage expense budgets, adjusting cost estimates on an ongoing basis&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Develop and provide continuous quality improvement on processes for planning, execution, approval and reporting&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Requirements&lt;/p&gt;        &lt;p&gt;&lt;span&gt;*Solid experience in the entertainment and/or game markets&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Bachelor&amp;rsquo;s degree in Arts, Graphic Arts, or related field is required&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*7 &amp;ndash; 10 years of professional experience and advanced leadership including communication and project management skills is required, with a minimum of 6 years as a senior level professional&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Successful track record in developing and managing multidisciplinary art teams of more than 5 people&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Expertise in arts/design, and a demonstrated ability to direct, mentor and enhance the efforts of a creative team&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Demonstrated ability to work effectively with cross-functional teams&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Experience managing multiple projects, priorities, and deadlines with a strong attention to detail&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Strong collaboration and influencing skills&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Excellent grammatical skills and the ability to communicate clearly, both verbally and in writing&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Demonstrated ability to direct and multi-task effectively under pressure, while balancing speed and quality of the work&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Expert understanding of art direction and storytelling&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;*Applied conceptual strategy, brainstorm facilitation, day-to-day shepherding of a project to completion and team collaboration with product managers and leads is required&lt;/span&gt;&lt;/p&gt; &lt;p&gt;*Proven ability to think conceptually and broadly about projects and the brand as a whole, and to develop and evolve creative systems&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/wahl-case/&quot;&gt;Wahl &amp; Case&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Wahl &amp; Case</author>
            <pubDate>Sat, 21 Jan 2012 23:57:39 -0600</pubDate>
        </item>
        <item>
            <title>Художник-иллюстратор</title>
            <link>http://cghub.com/jobs/view/1179/</link>
            <description>    &lt;p&gt;&lt;span&gt;Российский разработчик многопользовательских браузерных онлайн игр приглашает в активно развивающуюся компанию, в дружный молодой коллектив профессионалов. Перспективы роста профессионализма и доходов.&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;strong&gt;Что надо делать:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;span&gt;Создание и отрисовка      иллюстраций для проектов компании;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Мы ждем от кандидатов:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;span&gt;Резюме      только с ПОРТФОЛИО или примерами работ&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Образование высшее,      незаконченное высшее;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Желателен опыт работы в игровой      сфере;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Желат&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Опыт работы в пакетах Adobe      Photoshop и Adobe Illustrator от 2х лет;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Умение работать в команде,      гибкость мышления, организованность, самодисциплина, умение укладываться в      поставленные сроки (тайм-менеджмент).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Возраст от 22 до 29 лет.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Мы предлагаем:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;span&gt;Интересные большие проекты,      дружный коллектив, профессиональный рост;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Оформление по ТК РФ, социальный      пакет (оплата отпуска, больничного), оплата проезда иногородним.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Заработная плата: оклад от 50      000 руб.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Оборудованный офис 10 мин. от      м. &amp;quot;Дубровка&amp;quot; или &amp;quot;Автозаводская&amp;quot;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Корпоративный транспорт от м.      &amp;quot;Таганская&amp;quot;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;Все резюме, вопросы, предложения жду на почту osyachina@ddestiny.ru&lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/destiny-development/&quot;&gt;Destiny Development&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/illustration/&quot;&gt;Illustration&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Destiny Development</author>
            <pubDate>Thu, 19 Jan 2012 02:53:03 -0600</pubDate>
        </item>
        <item>
            <title>Animation Director</title>
            <link>http://cghub.com/jobs/view/1178/</link>
            <description>&lt;p&gt;Hi,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;My company owns the IP and copyright to a cartoon character we made very popular in India called Savita Bhabhi ( NSFW). We are now planning to make an animated movie starring our lovely toon goddess.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;We've looked at full service &amp;quot;animation studios&amp;quot; but they seem to be only doing million dollar projects. Our budget would be closer to mid level anime videos rather than Disney!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;We have not decided on what would be the ideal technology to go ahead with and so are open to suggestions.&amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;What we are looking for now is an &amp;quot;Animation Head/ Director&amp;quot; with experience in animation to head the project. Responsibilities would involve building the team of animators/artists and managing them.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;If this sounds like you, please email me at contact@hot-india.com with some more information about yourself.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Regards,&lt;br /&gt; Deshmukh&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gentlemen-comics/&quot;&gt;Gentlemen Comics&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <author>Gentlemen Comics</author>
            <pubDate>Thu, 19 Jan 2012 01:40:44 -0600</pubDate>
        </item>
        <item>
            <title>3D modeler </title>
            <link>http://cghub.com/jobs/view/1177/</link>
            <description>&lt;span&gt;Modeller:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
                     - Fresh graduates or experienced artists skilled with Max and Maya (able to operate both is a plus)&lt;br /&gt;&lt;br /&gt;
                     - Strong attention to details, high creativity,  imaginative and excellent sense in art, enthusiasm in game and cg  and  desire to excel and improve&lt;br /&gt;&lt;br /&gt;
                     - Able to model character and environment (versatility in cartoony and realistic approach)&lt;br /&gt;&lt;br /&gt;
                     - Confident and fast in every modeling and texturing task&lt;br /&gt;&lt;br /&gt;
                     - Able to multitask and handle pressure (strong advantage)&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/polyassets-united-m-sdn-bhd/&quot;&gt;Polyassets United (M) Sdn Bhd&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Polyassets United (M) Sdn Bhd</author>
            <pubDate>Wed, 18 Jan 2012 08:07:39 -0600</pubDate>
        </item>
        <item>
            <title>Animator</title>
            <link>http://cghub.com/jobs/view/1176/</link>
            <description>3D Animator&lt;br /&gt;&lt;br /&gt;
Job Description 	Animator/SFX artist:&lt;br /&gt;&lt;br /&gt;
- Experience in Max and Maya&lt;br /&gt;&lt;br /&gt;
- Experience in character rigging/set up or interest to learn&lt;br /&gt;&lt;br /&gt;
- Versatile in animation style (cartoony or realistic approach)&lt;br /&gt;&lt;br /&gt;
- Interested in simulation: visual effects, cloth and etc (preferred and strong advantage)&lt;br /&gt;&lt;br /&gt;
- Able to perform any task assigned besides animation&lt;br /&gt;&lt;br /&gt;
- Able to multitask and handle pressure&lt;br /&gt;&lt;br /&gt;
Employment Status 	Full time&lt;br /&gt;&lt;br /&gt;
Type of Remuneration 	Fixed salary&lt;br /&gt;&lt;br /&gt;
Job Location 	Petaling Jaya (Selangor), Malaysia &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/polyassets-united-m-sdn-bhd/&quot;&gt;Polyassets United (M) Sdn Bhd&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Polyassets United (M) Sdn Bhd</author>
            <pubDate>Wed, 18 Jan 2012 08:06:41 -0600</pubDate>
        </item>
        <item>
            <title>High Moon Studios - Senior 3D Character Artist</title>
            <link>http://cghub.com/jobs/view/1175/</link>
            <description>&lt;div&gt;Great games start with great people!&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
High Moon Studios is seeking a talented and self-directed Character Artist to create and implement character related art for an internal project while improving core character art skills. If you feel you have the skill and would like to join our award winning video game studio, please apply here: &lt;a href=&quot;http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&amp;amp;portal=8160110982&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;span style=&quot;color:#800080;&quot;&gt;http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&amp;amp;portal=8160110982&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;strong&gt;Senior 3D Character Artist&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;strong&gt;Responsibilities:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&amp;middot; Works directly with the Lead Concept Artist to bring character concepts to life.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Participates in creative discussions with other disciplines regarding character creation and implementation in the game.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Models, UV maps and textures characters in high poly and low poly using either 3D Studio Max or Maya, and ZBrush.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Creates believable photo-realistic humanoid and creature character models for the Unreal 3 Engine.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Handles technical aspects of character creation, including pipeline concerns, shader development, character skinning, implementation in-game, and outsourcing.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Helps innovate character creation techniques and pipeline improvements.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;strong&gt;Requirements:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&amp;middot; Five or more years of 3D character modeling experience.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Experience working on games for next-generation consoles.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Worked on two or more published title(s) as a character modeler.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Experience creating both stylized and realistic character models for video games.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Experience with outsourcing character pipelines.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Ability to display a strong understanding of anatomy through detailed, high-quality models.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Ability to create high resolution models as a base to create normal maps.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Ability to create textured maps from scratch and from photo reference.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Deep understanding of high and low resolution techniques for modeling animated characters.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Strong passion for video games.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Highly proficient with Maya, Photoshop and ZBrush. 3D Studio Max proficiency a plus.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Strong traditional art skills.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;strong&gt;Competencies:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&amp;middot; Leadership and mentoring skills.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Communicate and partner effectively with the development team and game directors.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Strong interpersonal skills.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Strong problem solving and trouble-shooting skills.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Continuous learner.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Ability to adapt to change.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Imagines, envisions and devises new approaches, concepts, models, designs and processes.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Demonstrates ability to maintain composure during the midst of crisis.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Self-motivated.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Listens and gathers from others' input and has the ability to learn from others.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Responds positively to constructive feedback.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Takes on assignments that develop knowledge and skills.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Takes an active interest in other fields associated with character art.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Achieves level of detail and clarity required by the project(s).&lt;br /&gt;&lt;br /&gt;
&amp;middot; Finds highly creative solutions to problems.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
APPLY HERE: &lt;a href=&quot;http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&amp;amp;portal=8160110982&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;span style=&quot;color:#800080;&quot;&gt;http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&amp;amp;portal=8160110982&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/high-moon-studios-1/&quot;&gt;High Moon Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>High Moon Studios</author>
            <pubDate>Mon, 16 Jan 2012 15:39:36 -0600</pubDate>
        </item>
        <item>
            <title>High Moon Studios - Level Artist (Temporary)</title>
            <link>http://cghub.com/jobs/view/1174/</link>
            <description>&lt;div&gt;Great games start with great people!&lt;br /&gt;&lt;br /&gt;High Moon Studios is looking for a talented Level Artist to create visually inspiring and creative 3D artwork for a high-profile title. This position is projected to start in January/February 2012. If you feel you have the skill and would like to join our award winning video game studio, please apply here: &lt;a rel=&quot;nofollow&quot; href=&quot;http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&amp;amp;portal=8160110982&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #800080&quot;&gt;http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&amp;amp;portal=8160110982&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&amp;nbsp;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;strong&gt;Level Artist (Temporary)&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;Responsibilities:&lt;/strong&gt; &lt;/div&gt;&lt;ul&gt;&lt;li&gt;Responsible for Assembling, maintaining and lighting entire game levels in Unreal3 editor. &lt;/li&gt;&lt;li&gt;Creates low and high resolution props and environment pieces. &lt;/li&gt;&lt;li&gt;Creates high-quality 2D texture maps from concept art and photo reference. &lt;/li&gt;&lt;li&gt;Works closely with other Artists, Game Designers and the Lead Artist and uses independent judgment as required. &lt;/li&gt;&lt;li&gt;Reports to the Lead Environment Artist. &lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; &lt;/div&gt;&lt;ul&gt;&lt;li&gt;Three or more years of 3D modeling experience. &lt;/li&gt;&lt;li&gt;Experience working on one or more published title(s) as a 3D artist. &lt;/li&gt;&lt;li&gt;Strong high and low resolution modeling skills. &lt;/li&gt;&lt;li&gt;Advanced texturing skills using next-gen techniques. &lt;/li&gt;&lt;li&gt;Strong traditional art skills. &lt;/li&gt;&lt;li&gt;A strong passion for video games. &lt;/li&gt;&lt;li&gt;Highly proficient in one or more of the following software packages: Unreal Editor 3, Maya, 3D Studio Max, Mudbox, Photoshop, ZBrush. &lt;/li&gt;&lt;li&gt;Communicates and collaborates effectively with the development team; strong interpersonal skills. &lt;/li&gt;&lt;li&gt;Strong problem solving and trouble-shooting skills. &lt;/li&gt;&lt;li&gt;Able to handle constructive feedback well. &lt;/li&gt;&lt;li&gt;Continuous learner. &lt;/li&gt;&lt;li&gt;Able to adapt to change. &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div&gt;APPLY HERE: &lt;a rel=&quot;nofollow&quot; href=&quot;http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&amp;amp;portal=8160110982&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #800080&quot;&gt;http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&amp;amp;portal=8160110982&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/high-moon-studios-1/&quot;&gt;High Moon Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/environment-artist/&quot;&gt;Environment Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>High Moon Studios</author>
            <pubDate>Mon, 16 Jan 2012 15:35:55 -0600</pubDate>
        </item>
        <item>
            <title>High Moon Studios - Animator (Temporary)</title>
            <link>http://cghub.com/jobs/view/1173/</link>
            <description>&lt;div&gt;Great games start with great people!&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
High Moon Studios is looking for a talented Animator to create visually inspiring and creative key-frame animations for an unannounced high-profile title. The candidate must be a generalist and able to do both gameplay &lt;u&gt;and&lt;/u&gt; cinematic animation. The candidate must also be passionate about making great games, be a strong problem-solver, and an effective communicator. If you feel you have the skill and would like to join our award winning video game studio, please apply here: &lt;a href=&quot;http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&amp;amp;portal=8160110982&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;span style=&quot;color:#800080;&quot;&gt;http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&amp;amp;portal=8160110982&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;ANIMATOR (Temporary)&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;Responsibilities:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&amp;middot; Work with level team to develop animation for all aspects of level needs including gameplay, cinematic vignette and environmental animation.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Collaborate and communicate effectively with the development team.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Export and integrate animations into the Unreal 3 Engine.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Report into the Game Director.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;strong&gt;Requirements:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&amp;middot; 3+ years of animation experience, at least 1 year game animation experience. &lt;br /&gt;&lt;br /&gt;
&amp;middot; Worked on 1 or more published title(s) as an animator.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Experience creating both stylized and realistic animation for human and non-human characters with an emphasis on combat and acting performance.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Experience with and proven ability in successfully creating, editing and implementing key-frame animation using Maya.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Thorough and solid understanding of animation theory and the principles of animation such as timing, weighting, performance, and poses.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Ability to maintain clear and open communication between team members.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Strong passion for video games.&lt;br /&gt;&lt;br /&gt;
&amp;middot; Highly proficient in Maya.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;strong&gt;Bonus:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&amp;middot; Experience with acting or martial arts. &lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
APPLY HERE: &lt;a href=&quot;http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&amp;amp;portal=8160110982&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;span style=&quot;color:#800080;&quot;&gt;http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&amp;amp;portal=8160110982&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/high-moon-studios-1/&quot;&gt;High Moon Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/3d-animator/&quot;&gt;3D Animator&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>High Moon Studios</author>
            <pubDate>Mon, 16 Jan 2012 15:34:44 -0600</pubDate>
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