Edge of Reality
Project Art Director/Art Lead
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| Industry: | |
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| Category: | Art director |
| Type: | Full-time |
| Created: | Jan 4th 2010, 12:25 by edgeofreality7 |
RESPONSIBILITIES
Development:
Work closely with the Studio Art Director and Lead Concept Artist to define the artistic goals for a game
Assist the Senior Management Team in the creation and overall management of the art schedule
Responsible for establishing the art production pipeline and enforcing the process throughout the project cycle
Working with Producer to adjust project goals and design revisions on the fly as necessary to adapt to changing situations to meet established schedules
Supporting the Producer to keep studio executive staff, the publisher and/or marketing staff up to speed on product status and vision through the preparation and presentation of appropriate project materials (e.g., milestone updates, demos, etc)
Work with the sub-leads on the team on a daily basis to effectively manage art direction, modeling, texturing, lighting, SFX, data optimization and debugging to meet the aesthetic, stylistic, and technical quality bar
Ensure that artists on the team have reasonable schedules, clearly defined tasks, all of the tools necessary to do their job, and sensible file structures and naming conventions
Detect significant problems and find the best “artistic/technical/organizational” compromise in collaboration with the lead artist and other team leads
Take part in the development of new graphic techniques and the integration of the graphical content in the engine
Communicate actively to the team the artistic vision while taking the best output from the team to improve that vision
Management:
Lead and motivate the art team to realize overall goals and deliver a successful project on budget and on time
In partnership with Producer, help settle project-related conflicts and disputes, and counsel artists according to HR policies
Mentor and serve as a technical and creative resource for the team, assisting in the resolution of complex problems, and helping them grow in their roles
Assist in the recruiting, hiring, mentoring and preparing performance reviews of artists
Collaborate with the Studio Management Team and HR to assemble a AAA Art Team
QUALIFICATIONS
Experience:
10+ years experience within the game industry
3+ published games credited as an artist
At least two AAA published game credited in a Art Lead or Director in a development role
Proven leadership and management skills
Soft skills:
Understands game production design process and methodology
Demonstrated ability to solve complex problems efficiently
Effective communication with peers, development staff and senior management
Ability to work under pressure and balance the impacts of deadlines and resources with the style and quality requirements of a project
Strong time management skills with a proven ability to focus on multiple priorities and juggle multiple tasks and deadlines
Ability to work cooperatively on a team spanning artists, programmers and designers, and to compromise when necessary to achieve overall best results
Ability to mentor and train the art staff
Hard Skills:
Intimate knowledge of game development process from concept, pre-production, production, post-production to final product release
Able to draft an Art/Tech Art documents and execute on it
Demonstrable excellence as an artist (anatomy, graphic design, animation, architecture)
Know platforms and engine limits, maximize quality and manage risks
In depth knowledge of the graphical aspects involved in game
development (modeling, environment art, special effects, lighting, texturing, etc)
Should be an expert in at least one of these areas
Knowledge of industry standard 2D and 3D (maya preferred) DCC applications
Next generation console experience
Experience with Art Outsourcing
Education:
B.A. or equivalent degree
Send resume, cover letter, samples and website links to jobs@edgeofreality.com with Project Art Direct in the subject line.
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