Blizzard Entertainment
Lead 3D Character Artist - NextGen MMO
|
|
| Industry: | |
|---|---|
| Category: | Art director |
| Type: | Full-time |
| Created: | Jan 19th 2010, 13:28 by Kcarvalho |
Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of characters and creatures at a senior or lead level. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The lead 3D character artist must have experience leading a team, have skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing), and be well-versed in related tools -- Maya, Photoshop, etc. The ideal candidate also works well in an environment with peers that are passionate about making great games.
Requirements
• 5+ years experience in game development modeling and texturing characters
using Maya and Photoshop (or equivalent 3D and 2D programs).
• An exceptional understanding of human and creature anatomy and a keen eye
toward form, shape, structure, and silhouette in regard to modeling.
• Superior eye for light, shade, color, and detail in creating texture maps.
• Experience managing, scheduling, critiquing, and administering performance
reviews for a team of artists.
• Self-motivation, good communication skills, and a great team-player attitude.
• A passion for games.
• Skill in one or more of the related creation tasks -- illustration, modeling,
texturing, animation, or concept drawing.
Pluses
• Have shipped AAA PC or console titles as a lead 3D character artist
• Strong foundation in the traditional arts, including but not limited to
figure drawing and illustration.
• Understanding of Blizzard Entertainment's visual style and a passion to push
it to the next level
Apply below
https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=090004T
Search




Find jobs





