Blizzard Entertainment

3D Environment Artist - NextGen MMO

Blizzard Entertainment
Industry:
Category: Environment Artist
Type: Full-time
Created: Jan 20th 2010, 12:44 by Kcarvalho

Blizzard Entertainment is looking for an exceptionally skilled 3D environment artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. You should have a solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3d environment artist must have experience working in a team and have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing) and be well-versed in related tools -- Maya, Photoshop, etc.

Requirements

• 2+ years experience in game development modeling and texturing environments using Maya and Photoshop (or equivalent 3D and 2D programs)
• Experience working with unique modeling and texturing styles for environments
• Superior eye for light, shade, color, and detail in creating texture maps
• An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
• Self-motivation, good communication skills, and a great team-player attitude
• Skill in one or more of the related creation tasks: illustration, modeling, texturing, animation, or concept drawing
• Understanding of Blizzard's visual style and a passion to push it to the next level

Pluses

• Have shipped AAA PC or console titles as a 3D environment artist
• Experience with Mudbox, ZBrush, (or equivalent modeling program) and the process of converting high-poly sculpted environments into lower poly game assets.
• Strong foundation in the traditional arts, including but not limited to figure drawing and environmental and/or architectural illustration

Apply below

https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=09000A3

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