Blizzard Entertainment
3D Character Equipment Artist - NextGen MMO
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| Industry: | |
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| Category: | Modeling |
| Type: | Full-time |
| Created: | Jan 20th 2010, 12:53 by Kcarvalho |
Blizzard Entertainment is looking for an exceptionally skilled 3D character equipment artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of character armor and weapons. A solid grasp of armor and weapon design, structure, color, and light for the creation of both 2D and 3D art assets is essential. The 3D character/character equipment artist must have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing), and be well-versed in related tools -- Maya, Photoshop, etc.
Requirements
• 2+ years game development experience modeling and texturing sci-fi and fantasy character armor and weapons for next-gen art pipelines
• An exceptional understanding of visual design and a keen eye toward form, shape, structure, and silhouette with regard to modeling and texturing character equipment
• Superior eye for light, color, and detail in creating texture maps of different material types
• Self-motivation, good communication skills, and a great team-player
• Skill in one or more of the related creation tasks -- illustration, modeling, texturing, animation, or concept drawing
Pluses
• Have shipped AAA PC or console titles as a 3D character artist
• Experience with Mudbox, ZBrush, (or equivalent modeling program) and the process of converting high-poly sculpted characters into lower poly game models
• Experience with the creation of next-gen shaders and materials
• Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
• Passionate gamer with experience playing a wide range of games
Apply below
https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=09000DH
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