VonChurch
Lead Environment Artist for Microsoft Games Studios(343)
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| Industry: | |
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| Category: | Environment Lead |
| Type: | Full-time |
| Created: | Jan 22nd 2010, 16:10 by VonChurch |
RESPONSIBILITIES
Manage an internal environment art team day-to-day consisting of both full-time and contract artists
Work with Art Director and Production team to define key milestones
Actively accepts and provides direction to the environment art team
Ability and willingness to work with the Creative and Art Directors to ensure consistency between vision and implementation of environment and world assets
Collaborate with technical teams to develop run-time game texture, world object and set design procedures & pipelines
Coordinate the technical and aesthetic environment processes in order to realize the vision
Makes a significant, direct contribution to the creation of the projects environments, objects, and textures.
Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism to the environment team
Expert understanding of next-gen game environment development processes, limitations and dependencies
Excellent communication, time-management and organizational skills.
Task driven, self-motivated, proactive.
Strong leadership and interpersonal abilities.
Works well under deadline.
QUALIFICATIONS/SKILLS
Art-related degree and/or comparable professional experience
Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution data)
Proficient in Maya, 3D Max or XSI
Mudbox or Zbrush proficiency is a must.
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